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Map Interface Standard

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  • From VGInterface Wiki

    image:Vgsohinterface_logo.jpg

    Authors: Parmon
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    The Map Interface Standard was created so that Interface creators and Custom Map creators can develop their projects independently from each other and still maintain the ability for use their projects together.

    Directory Format : Interface

    Index.xml - This file will contain GameWindows entries for Map\VGUIMap.xml and Map\VGUIMiniMap.xml

    SkinInfo.xml - This file will contain an AnimationDefinitions entry for Map\MapSkin.xml where assets will go.


    MapSkin.xml - If your interface doesn't by default modify the game's map then this file doesn't require any defined entries

    VGUIMap.xml - The default in game map or your modified game map.

    VGUIMiniMap.xml - The default in game minimap or your modified minimap.

    -+ UiDir
     |-+ Map
     | |-- MapSkin.xml
     | |-- VGUIMiniMap.xml
     | `-- VGUIMap.xml
     |
     |-- Index.xml
     `-- SkinInfo.xml

    Directory Format : Maps

    Two additional files are added to the map projects to make them have the ability to be stand alone.

    -+ Map
     |-- Index.xml
     `-- SkinInfo.xml



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