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  #1  
Old 09-30-2007, 12:57 PM
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Soresha Soresha is offline
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Default InfoMap Advanced

It's been a bit longer in the making that we'd hoped, but we've finally got there...

InfoMap Advanced
Vanguard UI Map Mod - by Cobal, Nadger, Soresha and Xndyr


Project pages at: http://www.soresha.net/infomap/





InfoMap Advanced v0.2

The Advanced version of the InfoMap UI mod includes significantly more functionality than the Basic version.

- Higher resolution maps of the cities.
- Rift maps in a separate window.
- Separate layers of data for services, cloth, metal, stone and wood, which can be toggled on and off.
- The key to the PoI markers is given in a separate window.
- Resizable minimap, with functionality to zoom in/out by left/right clicking over the map plus a button to open key window.
- Optional toolbar with buttons to toggle the data layers, can be re-positioned in layout mode.
- Initial selection of resource types according to character's harvesting skills, triggered by moving the mouse over the minimap after logging in.
- Smaller icons for ingame and CustomPoIName.txt file PoI markers.





InfoMap Basic v1.0

InfoMap Basic remains as a alternative version of the mod which simply replaces the ingame maps. A new release of the Basic mod is also available, for anyone who might desire it. This contains the following improvements:

- Corrected for Game Update 2 and the new raid UI.
- Map images optimized, now with smaller memory footprint for better performance.





Important Notes

We strongly urge all users of InfoMap to upgrade to either the Advanced or Basic version.

The previous beta version of InfoMap is now quite old, and is no longer supported. Please remove the old version completely before installing the new versions.

The InfoMap UI mod can be used either as a standalone mod for the default Vanguard UI or as a map plugin for player-made UIs. It has been tested with Core UI, DroxUI and myUI. Other player-made UIs should generally be compatible, however if you do encounter difficulties please contact the author of your UI mod in the first instance.

NB: DroxUI is only compatible from v2.2.1 onwards.
If you use DroxUI you MUST upgrade to DroxUI v2.2.1 before installing either of the new InfoMap versions.



Updated Data Images

These are available from the project pages as before. However please note that due to the image optimization these are no longer compatible with the old beta version of InfoMap - another good reason to upgrade!


Image Optimization

Due to the image optimization by Nadger, the memory footprint of both InfoMap Advanced and InfoMap Basic is now alot smaller. That means a much smaller performance hit! So don't worry about using the Advanced version if you have a low-end PC, if anything you'll probably see an improvement.


Suggestions/Feedback


Always welcome.
However please direct your comments to the right people.

For terrain and city maps - Cobal
For rift maps - Nadger
For XML (windows, buttons and general functionality) - Nadger/Xndyr
For PoI data - Soresha
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Ysora - Cartographer & Boat Builder on Halgar
www.soresha.net - VG Maps, Automatic PoI Logging, Customized PoI Downloads & InfoMap (UI map mod)

Last edited by Soresha : 10-02-2007 at 08:40 AM.
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  #2  
Old 09-30-2007, 01:19 PM
Cobal Cobal is offline
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Very glad to be a part of this
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  #3  
Old 09-30-2007, 01:49 PM
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Nadger Nadger is offline
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Aye, a perfect example of what combined talent can accomplish. Im proud to be part of this project.
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  #4  
Old 09-30-2007, 02:22 PM
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Soresha Soresha is offline
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/agrees

*group hug*
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Ysora - Cartographer & Boat Builder on Halgar
www.soresha.net - VG Maps, Automatic PoI Logging, Customized PoI Downloads & InfoMap (UI map mod)
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  #5  
Old 09-30-2007, 02:29 PM
Liandra Liandra is offline
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I love being able to turn on and off the different resource layers. very nice.

One thing I noticed is that there seems to be no colour difference on the map between a POI that is your active destination and all the others. Was that intentional?
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  #6  
Old 09-30-2007, 04:19 PM
Hootmon Hootmon is offline
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Woot! Checking it out now...
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  #7  
Old 10-01-2007, 12:44 PM
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Soresha Soresha is offline
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Quote:
Originally Posted by Liandra
One thing I noticed is that there seems to be no colour difference on the map between a POI that is your active destination and all the others. Was that intentional?
Any active ingame PoIs will appear red and green as normal, but the icons are smaller. You can see these icons in the centre of the map in the first screenshot.

Please can you check again? Try selecting different locations for your current quests. If you're really not getting red and green icons, the first thing we need to know is if you're using the default Vanguard UI or a player-made UI (which UI? and what version?). Then maybe Xndyr or Nadger might be able to find the answer, or if it's a player-made UI maybe the author can help you.

Soresha
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www.soresha.net - VG Maps, Automatic PoI Logging, Customized PoI Downloads & InfoMap (UI map mod)
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  #8  
Old 10-03-2007, 12:19 PM
Mystyx Mystyx is offline
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Thumbs down New Map Hitching?

Great map, love the new features!!!

I just wanted to point out something I have noticed so far....

In the original Map the Directory names were less then 8 characters.
I was changing some things around and changed the directory name from 512 to a name longer then 8 characters and in game I noticed some mouse hitching (little slower loading map too). So I changed it back, no problems.

Now I just got the New Infomap Advanced, and saw you have added 2 directories longer then 8 characters. after loading game and checking out the Awsome map I noticed even more Mouse hitching then when I first tried.
So I changed the Directories of
CobalMaps to CobalMap
InfomapOverlays to Overlays
(thats it, thats all) and wow, no hitching at all. Faster loading your map then the original ingame. (due to 512 loading instead of 1024 I presume. A nice few FPS improvement)

I will add, my PC is Not a slow PC. I do not lag in game :P
any other reason this might happen? not sure if others see this.

Thanks again for the great Mods. cant wait to see more layers in the future.
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  #9  
Old 10-03-2007, 08:00 PM
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Nadger Nadger is offline
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Quote:
Originally Posted by Mystyx
Great map, love the new features!!!

I just wanted to point out something I have noticed so far....

In the original Map the Directory names were less then 8 characters.
I was changing some things around and changed the directory name from 512 to a name longer then 8 characters and in game I noticed some mouse hitching (little slower loading map too). So I changed it back, no problems.

Now I just got the New Infomap Advanced, and saw you have added 2 directories longer then 8 characters. after loading game and checking out the Awsome map I noticed even more Mouse hitching then when I first tried.
So I changed the Directories of
CobalMaps to CobalMap
InfomapOverlays to Overlays
(thats it, thats all) and wow, no hitching at all. Faster loading your map then the original ingame. (due to 512 loading instead of 1024 I presume. A nice few FPS improvement)

I will add, my PC is Not a slow PC. I do not lag in game :P
any other reason this might happen? not sure if others see this.

Thanks again for the great Mods. cant wait to see more layers in the future.

I'll look into this, if it does offer performance increase we'll change it.

The default map loads 512 as well. 1024 are not used unless you manually go in and edit it to tell it to. The load speed increase you are noticing is from my optimizations to the map image data. Using JPG instead of dds to display the maps shaved off many many megabytes.

Infomap, even with its additional layers has a smaller memory footprint then the default map by far.
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  #10  
Old 10-03-2007, 08:14 PM
Mystyx Mystyx is offline
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Quote:
Originally Posted by Nadger
The default map loads 512 as well. 1024 are not used unless you manually go in and edit it to tell it to. The load speed increase you are noticing is from my optimizations to the map image data. Using JPG instead of dds to display the maps shaved off many many megabytes.

Infomap, even with its additional layers has a smaller memory footprint then the default map by far.
Ah makes sense. I didn't even look at the default file type,
the Beta Map Base is no question better looking.

would have been nice if they had finished the map before release as 3D
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