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  #1  
Old 09-20-2007, 12:42 PM
Bristols Bristols is offline
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Default Animations

Alright, I searched the XML and TGA files up and down, I can't seem to find any location where animations are defined.

Button Animations appear to have 4 graphical state definitions:
  1. ButtonNormal
  2. ButtonPressed
  3. ButtonFlyby
  4. ButtonDisable
I'm going by memory, sorry if this is in someway incorrect.
Is it basically hard-coded that a button animation follows a series of events based on the end of it's animation name?

Thank you to all for tolerating my noob-ness...
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Old 09-21-2007, 02:30 AM
eugam eugam is offline
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Either hardcoded or the templates are defined somewhere far outside of the skins folder.
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Old 09-21-2007, 07:56 AM
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Mother9987 Mother9987 is offline
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The extention that is appended to the end is hard coded.

So if you have something like:
Code:
  <UseControl type="Button">
   <Button type="template" custom="true" noFrame="true" textColor="gold">
    <Rect x="1" y="1" width="144" height="30"/>
    <Template>ButtonGraphic</Template>
    <DisplayName></DisplayName>
    <GraphicName label="ButtonGraphic" isBaseName="false">
     <Name>MothersMenuEquipment</Name>
    </GraphicName>
   </Button>
   <Settings name="_equip"/>
  </UseControl>
The graphics it looks for in your textures xml will be called
MenuEquipmentNormal
MenuEquipmentFlyBy
MenuEquipmentPressed
etc.
So, if you don't really want to define each of them, just point all 6? of those animations to the same graphic or else when it finds one you haven't defined, the button will simply vanish.
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Old 09-21-2007, 12:01 PM
Bristols Bristols is offline
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Thank you both for your replies.
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