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Category: MiscellaneousTinyStrat
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How do I install this? (FAQ)
Name: TinyStrat   Popular!
Author:
Date: 08-18-2007 11:06 PM
Size: 261.85 Kb
Version: 1.3
Rate Addon: 4 out of 5 with 2 votes  
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Same Look as Default - just Smaller !
 
Description
Tiny Diplomacy Strategy Window


30% smaller than the Default Strategy Window !


This was originally Fozzik's TinyStrat Mod
since he's no longer playing the game I'll be maintaining it from now on.
Full credit and thanks goes to Fozzik for his original work on this mod.

Comments and Suggestions always welcome !


***Updated 8/18***

Version 1.3 Changes:
  • Fully compatable with GU2 (Build 1871)
  • Fixed an issue with the close button not working
Archive List (Old Versions)
File Name
Version
Size
Author
Date
1.2
260.41 Kb
Nitefang
08-12-2007 01:02 PM
File Statistics
User Rating:
4 out of 5 with 2 votes
Downloads: 844
Views: 5236
Favorites: 5
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Last Modified: N/A

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Old 04-02-2008, 09:56 PM  
Evenstar
Junior Member
 

Forum posts: 2
File comments: 2
Uploads: 0
Okay, I've got a weird one.

I'm not using any default UI replacement. Instead, I've merged several mods together to make my own custom version of the default. (The ones I'm using are Mother's Clock and Compass, MXp, InfoMapAdvanced, and this one, TinyStrat.) Everything is basically working okay.

However, though TinyStrat works beautifully standalone on my system (so I know there's no internal problem), when I try to merge it for some reason the strategy card backgrounds don't load. The foregrounds load fine. With no cards loaded, there's no shaded spot for you to see how many card spots are there. And with cards loaded, the "color" images load fine, the card stats load fine, but the numbers are floating in thin air. No colored dots or anything. Everything else works and looks perfect. The parley screen works well and the cards have no problems when loading there (iow, I can see the backgrounds in the parley screen). (I don't think the parley screen has been modified at all, but I can't be sure.)

Any idea why this may be happening and what, if anything, I can do to fix it? I'm loving the smaller cards, but I find it difficult to read them when I don't have the backgrounds for reference.

EDIT: It seems that in putting my default compass back in (in addition to Mother's compass, because it's hard to see the "red dot" on hers), the background issue fixed. That's VERY odd, but it's the only change I made and it's working properly now.

Last edited by Evenstar : 04-03-2008 at 10:04 AM.
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Old 10-09-2007, 07:03 AM  
draregerreip
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Forum posts: 14
File comments: 12
Uploads: 1
I have the same problem as Surin. Parley windows is black when I install it in DroxUI.

EDIT : I have made it work. You need to follow the read me AND put in comment the following lines in the index.xml file:

<!-- Window filename="DiplomacyComponents\VGUIParleyCard.xml"/!-->
<!-- Window filename="VGUIParleyStrategy.xml"/ -->

Also it's imperative in the skininfo.xml file to add the textures file for tinystrat in a separate part from the other mod texture files.

Here is what works

<!-- Custom Animations -->
<AnimationDefinitions directory="Textures">
<AnimationDefinition filename="DroxParts.xml"/>
<AnimationDefinition filename="BookParts.xml"/>
<AnimationDefinition filename="HUDs.xml"/>
<AnimationDefinition filename="Tree.xml" />
<AnimationDefinition filename="mothers_widgets_01.xml"/>
</AnimationDefinitions>

<!--FOZZIK CUSTOM GRAPHICS-->
<AnimationDefinitions directory="Textures">
<AnimationDefinition filename="FozzDiplomacy.xml"/>
</AnimationDefinitions>
<!--END FOZZIK CUSTOM GRAPHICS-->

BUT the following doesn't and I really would like to understand why (as it works for all the other mods)

<!-- Custom Animations -->
<AnimationDefinitions directory="Textures">
<AnimationDefinition filename="DroxParts.xml"/>
<AnimationDefinition filename="BookParts.xml"/>
<AnimationDefinition filename="HUDs.xml"/>
<AnimationDefinition filename="Tree.xml" />
<AnimationDefinition filename="mothers_widgets_01.xml"/>
<AnimationDefinition filename="FozzDiplomacy.xml"/>
</AnimationDefinitions>

This should work in the same way .....

Last edited by draregerreip : 10-16-2007 at 03:20 AM.
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Old 09-20-2007, 11:28 PM  
Surin
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Parley Window Issue

I absolutely love the size of the cards, but it seems to be causing another issue when I have the texture file included.

In the dialog window, the icons for what is available do not show up (Story of the Town (B)(R)(G)(Y): 15...) The icons are not there... but the bigger issue is the Parley window itself.... it is almost 100% black. Somehow the textures are not getting along.

I am using DroxUI, do you have any suggestions?
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Old 08-22-2007, 02:32 PM  
Nitefang
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For those having trouble, make sure you also do the following :

in your Index file, find the following line:

<Window filename="VGUIParleyStrategy.xml"/>

and "comment it out" by making it look like this

<!--<Window filename="VGUIParleyStrategy.xml"/>-->

this was done in the supplied Index file, but was not mentioned in the readme file, this step MUST be done to keep the default window from trying to load.

I'll upload the new Readme file with this info asap.

Last edited by Nitefang : 08-22-2007 at 02:58 PM.
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Old 08-22-2007, 12:34 PM  
pludaria
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I suppose I should have posted that I am using this with the AssimX UI, unlike the others having issues with Drox Thanks
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Old 08-22-2007, 10:58 AM  
Nitefang
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I've posted in another thread here that I am also having this problem with textures not loading - its not just the strat window but many of them - GU2 definitely did something to the texture files - I'm disecting things today and will see if its something I can change or if its on SOE's end...

As for the readme file - I will also be going over it from scratch today to see if I can either make it clearer or if I missed something.

Thanks for the feedback !

Edit - as posted on another thread - I've fixed the dissapearing textures problem on my system - for those having trouble, make sure you have both "hardware Occlusion" and "Hardware Skinning" checked OFF in your game settings - this took care of all of my dissapearing textures and strange graphic behaviors instantly.

still working on the other issues raised - will post again when I have more info

Last edited by Nitefang : 08-22-2007 at 01:29 PM.
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Old 08-21-2007, 11:52 PM  
pludaria
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Just got v1.3 installed, followed the read me file, close button isnt working, it toggles between another much smaller version thats transparent. Anything I might have done wrong?

Last edited by pludaria : 08-21-2007 at 11:53 PM.
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Old 08-21-2007, 06:36 AM  
Caltine
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Tried your new version but it still not works with DroxUI when i do what you write in your readme file....(
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Old 08-19-2007, 01:43 AM  
Nitefang
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v1.3 is now available for download - sorry for the delay, I was out of town and didn't realize the patch had gone live.

Let me know if there are any problems with it.
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Old 08-18-2007, 03:52 PM  
Caltine
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Hmm since GU2 i cant run this mod with the Drox UI any clue why ?)
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Old 08-13-2007, 01:03 PM  
Nitefang
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Thanks Scoony - I appreciate the post - I'm pretty sure its fixed now - thanks to everyone for the comments !
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Old 08-13-2007, 12:28 PM  
scoony
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Re: Not working

The problem is the window name, so to make it work u need to remove:

<!- Window filename="VGUIParleyStrategy.xml"/ -->

and edit the Tinystrat.xml

change this:
Code:
<VGUIWindow name="tinystrat" controlContainer="true">
 <!--Settings-->
 <Rect x="4" y="620" width="50" height="62"/>
 <Settings background= "false" 
    visible="false"
    searchKey="strategy_"
    movable="true"
    resizeOnChildren="true">
  <Action event="toggle_show_window" senderName="tinystrat_close_button" strData="strategy_">
   <Notifications>
    <Message>BUTTON_PRESS</Message>
   </Notifications>
  </Action>
 </Settings>
 <!--End: Settings-->
to this:
Code:
<VGUIWindow name="Strategy" controlContainer="true">
 <!--Settings-->
 <Rect x="4" y="620" width="50" height="62"/>
 <Settings background= "false" 
    visible="false"
    searchKey="Strategy_"
    movable="true"
    resizeOnChildren="true">
  <Action event="toggle_show_window" senderName="Strategy_close_button" strData="Strategy_">
   <Notifications>
    <Message>BUTTON_PRESS</Message>
   </Notifications>
  </Action>
 </Settings>
 <!--End: Settings-->
and at the end of the file
Code:
  <Settings name="tinystrat_close_button" clipping="false">
   <SetRelationalPos relationTo="SIBLING">
    <SiblingName>_statement_list</SiblingName>
    <Edge>TOP_RIGHT</Edge>
    <Offset>
     <Point x="0" y="0"/>
    </Offset>
   </SetRelationalPos>
  </Settings>
to
Code:
  <Settings name="Strategy_close_button" clipping="false">
   <SetRelationalPos relationTo="SIBLING">
    <SiblingName>_statement_list</SiblingName>
    <Edge>TOP_RIGHT</Edge>
    <Offset>
     <Point x="0" y="0"/>
    </Offset>
   </SetRelationalPos>
  </Settings>
Cause the name of the window is not the same so the drox should call the same window name or it's won't work


Dunno if it's really usefull but edit ur skininfo.xml to add:
Code:
  <!--FOZZIK CUSTOM GRAPHICS-->
  <AnimationDefinitions directory="Textures">
   <AnimationDefinition filename="FozzDiplomacy.xml"/>
  </AnimationDefinitions>
  <!--END FOZZIK CUSTOM GRAPHICS-->
I hope this will help , works fine for me now, if u need guys i can upload all the files so u can have it directly fully fonctionnal

Sorry i just pay attention u found the matter already ... sorry for my useless post

Last edited by scoony : 08-13-2007 at 12:39 PM.
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Old 08-12-2007, 01:08 PM  
Nitefang
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Version 1.2 is now available - finally fixed the index file and some bad file references in the tinystrat.xml file - if you still have trouble with it please let me know.
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Old 07-17-2007, 08:28 PM  
tasiel
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I've just added this to a UI I'm working on and after a few tweaks it seems to work as it should.

In order to get it to work as the original, I changed the VGUIWindow name to "Strategy" and all "tinystrat_" within the XMl to "strategy_".

I've tested this a few times and so far have not encountered any problems.
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Old 07-07-2007, 06:57 PM  
Sunicro
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Actually I had to change more than that to get it to work properly. But that was one of the main culprits preventing it from working. Another was the close button didn't function and as previously stated the Index and skin files where missing or not properly ignoring the right lines.

Interested to see the improvements that you come up with.
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