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Category: TradeSkillsMother's Crafting Quick Recipe Bar
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Name: Mother's Crafting Quick Recipe Bar   Popular!
Author:
Date: 06-14-2007 10:20 PM
Size: 254.58 Kb
Version: 2.0.0gfx7
Rate Addon: 5 out of 5 with 1 votes  
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Quick Recipe Bar
 
Description
After struggling to deal with the abyssmal recipe selection window, I whipped up this workaround which has made my life better.

Essentially, it's just another hotbar that pops up whenever the recipe selection window is visible, just to the left of it and allows you to place 12 common recipe choosing macros in it. (Or if you should for some reason want to, anything that you can place in any other hotbar.)

To make macros that choose a recipe (skip this if you already know):
Right-click on one of the 20 slots to open the macro editor.

Title your recipe (short titles work best).

In the macro commands area, use
Code:
/refinesetrecipe "Full Name of the Recipe You Want"
Do include the quotes, and type the recipe name exactly as it appears in your recipe book, including capitalization, punctuation and spaces. If you want the words you typed in the title above to show in the button instead of the icon, check the "Text-only macro" check box and click create button.

To duplicate a macro:
If you use this mod, this is a skill you're going to want to learn. To duplicate a macro, right click on the macro to open the edit window. With the edit window open, drag the macro button from it's current slot on the hotbar to any unused slot. Then click the "Create" button in the edit window.

Version 2.0.0

Major rewrite. I like the first one so much I added a ton to it. Quick Recipe Hotbar is now 20 Buttons high. And there are 5 banks, so that's a total of 100 recipes readily accessible to you.

Reshaped the buttons also. I really REALLY recommend you use text only macros now as your icons will be seriously distorted if you use icons. (Recipe buttons are 4x wider than normal hotbar buttons and 2/3 the height.)

Version 1.0.0

After making a house worth of bricks, I found that singlehandedly justified this mod. I hope you enjoy it.

Installation

1. Locate and open your Vanguard directory. (This is by default C:\Program Files\Sony\Vanguard)
2. In that directory, find and open the folder named "VGUIAssets"
3. In that directory, find and open the folder named "Shells"
4. In that directory, find and open the folder named "Mothers"
5. In that directory, find and open the folder named "Textures"
6. Copy from the zip file the two files with names beginning with "mothers_widgets" and place them in the skins folder you just opened.
7. Go back up one level to the "Mothers" folder.
8. In that directory, find and open the folder named "Windows"
9. If that file does not exist, copy the files "VGUIHotkeys_HotbarCraftRecipes.xml" from the zip file into the folder you are now in.
10. Go back up to the "Mothers" folder. 11. Open the "Index.xml" file with notepad. (You'll probably have to right-click and choose "Open With" to do so.)
12. Find the line that reads: Code:
<GameplayWindows directory="Windows">
13. Immediately after that line, add the following line:
Code:
<Window filename="VGUIHotkeys_HotbarCraftRecipes.xml"/>
14. Load and play Vanguard.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
1.0.0gfx6
473.99 Kb
Mother9987
06-05-2007 02:28 PM
File Statistics
User Rating:
5 out of 5 with 1 votes
Downloads: 1136
Views: 6810
Favorites: 0
Uploaded By:
 
Last Modified: 06-15-2007 08:02 AM by Mother9987    

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Old 02-27-2008, 06:23 AM  
Daeanor
Member

Forum posts: 33
File comments: 5
Uploads: 0
Problem resolved

I figured it out. I had used the CoreOptions app to try out the various crafting windows after manually installing the hotbar mod. Apparently the options app uses hard-coded line numbers instead of a string search to comment lines out, and switching from default to Flow left a line with the default refining window uncommented.
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Old 02-25-2008, 01:32 PM  
Daeanor
Member

Forum posts: 33
File comments: 5
Uploads: 0
Integrating with Core 3.0

I have also posted on this issue in the Core comments section, but am repeating it here in case the problem is not in Core.

I have semi-successfully integrated this mod with CoreUI3. By that I mean the buttons appear, and they function. However, I am getting two crafting windows when I open a workstation: the Core Crafting Setup, and the default Crafting Setup. They pop up on top of each other, and closing one closes both; for now, I'm just dragging the default out of the way off-screen, and the buttons stay "stuck" to the Core window. A quick run through the xml for the hotkey mod doesn't suggest to me that it is popping up any windows, but instead is itself linked to a game variable and whatever window is defined as "Crafting Setup." So it seems to me it should just work, and not pop up the default. I suspect Nadger is doing something unusual, not this mod, but if anyone has any ideas, I'd love to hear them.
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