I TRIED OUT THE CHANGES AND REALIZED THAT I NEEDED TO REM OUT BOTH SIDES OF THE STATEMENT.
Here is my new index file:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<XML id="SGOUIMarkupLanguage" version="0.1"
xmlns="
http://www.sigilgames.com/vanguard-ui-0.1"
xmlns:xsi="
http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="
http://www.sigilgames.com/vanguard-ui-0.1 ../../vanguard-ui.xsd">
<!-- Backgrounds needs to be loaded first. -->
<SystemWindows directory="Windows">
<Window filename="Drox_Backgrounds.xml"/>
</SystemWindows>
<!-- These windows are required for the client to startup. They are loaded at initial run-time.
Removing windows or window components from these files is likely to cause crashes. -->
<SystemWindows directory="..\Default\Windows">
<Window filename="VGUICharacterCreationWnd.xml"/>
<Window filename="VGUIChatWnd.xml"/>
<!--Window filename="VGUICompass.xml"/-->
<Window filename="VGUIExaminePopups.xml"/>
<Window filename="VGUIHotkeyMacro.xml"/>
<!--Window filename="VGUIHotkeys.xml"/-->
<Window filename="VGUILoginWnd.xml"/>
<!--Window filename="VGUIMainBar.xml"/-->
<Window filename="VGUISettingsWnd.xml"/>
</SystemWindows>
<!-- These gameplay windows are loaded when you enter the game.
Gameplay windows are significantly safer to edit than system windows. -->
<GameplayWindows directory="..\Default\Windows">
<!-- Window filename="RiftMaps.xml"/ -->
<!-- Window filename="VGUIAbilities.xml"/ -->
<Window filename="VGUIAcceptDecline.xml"/>
<Window filename="VGUIAssembly.xml"/>
<!--Window filename="VGUIAssemblyTimer.xml"/-->
<Window filename="VGUIAssemblyTrainer.xml"/>
<!-- Window filename="VGUIAttachedAbilities.xml"/ -->
<Window filename="VGUIAttackResultsDisplay.xml"/>
<Window filename="VGUIBank.xml"/>
<Window filename="VGUIBugReport.xml"/>
<Window filename="VGUIBuildingConstruction.xml"/>
<Window filename="VGUIBuildingInformationWnd.xml"/>
<Window filename="VGUIBuildingInventory.xml"/>
<!-- Window filename="VGUICastBar.xml"/ -->
<Window filename="VGUICharacter.xml"/>
<Window filename="VGUIClaimWnd.xml"/>
<Window filename="VGUICombatInv.xml"/>
<Window filename="VGUIConversion.xml"/>
<Window filename="VGUICorpseList.xml"/>
<Window filename="VGUICountdown.xml"/>
<!-- Window filename="VGUICrafting.xml"/>-->
<!-- Window filename="VGUICraftingActions.xml"/>-->
<!-- Window filename="VGUICraftingCatalyst.xml"/>-->
<!-- Window filename="VGUICraftingComplications.xml"/>-->
<!-- Window filename="VGUICraftingInventory.xml"/>-->
<!-- Window filename="VGUICraftingRemedies.xml"/>-->
<!-- Window filename="VGUICraftingToolbelts.xml"/>-->
<!-- Window filename="VGUICraftingWorkbench.xml"/>-->
<!-- Window filename="VGUICraftingWorkbenchFilling.xml"/>-->
<Window filename="VGUICurrentWorkOrders.xml"/>
<Window filename="VGUIDeathReleasePopup.xml"/>
<Window filename="VGUIDialogs.xml"/>
<!-- Window filename="VGUIEncounterDisplay.xml"/ -->
<Window filename="VGUIEventDisplay.xml"/>
<Window filename="VGUIEventDisplayEntry.xml"/>
<!-- Window filename="VGUIGroup.xml"/ -->
<Window filename="VGUIGroupLootOptions.xml"/>
<Window filename="VGUIGuildManagement.xml"/>
<Window filename="VGUIHarvestingDisplay.xml"/>
<Window filename="VGUIInspect.xml"/>
<Window filename="VGUIInventory.xml"/>
<Window filename="VGUIInventoryContainerTemplate.xml"/>
<Window filename="VGUIInventoryPopups.xml"/>
<Window filename="VGUILoot.xml"/>
<Window filename="VGUIMailWnd.xml"/>
<!-- Window filename="VGUIMaintainedAbilities.xml"/ -->
<!-- Window filename="VGUIMap.xml"/ -->
<Window filename="VGUIMarketWnd.xml"/>
<Window filename="VGUIMemTimeRemaining.xml"/>
<Window filename="VGUIMerchant.xml"/>
<Window filename="VGUIMinions.xml"/>
<!-- Window filename="VGUIMiniMap.xml"/ -->
<Window filename="VGUINPCOptionsMenu.xml"/>
<!--Window filename="VGUIObjectInteraction.xml"/-->
<Window filename="VGUIParley.xml"/>
<!-- Window filename="VGUIPet.xml"/ -->
<Window filename="VGUIPetitionWnd.xml"/>
<!-- Window filename="VGUIPlayerStatus.xml"/ -->
<!-- Window filename="VGUIQuests.xml"/ -->
<Window filename="VGUIQuestStatus.xml"/>
<Window filename="VGUIRandomLootInvitation.xml"/>
<!-- Window filename="VGUIReactions.xml"/ -->
<Window filename="VGUIRecipeTrainer.xml"/>
<Window filename="VGUIRefiningActions.xml"/>
<Window filename="VGUIRefiningAlerts.xml"/>
<!-- Window filename="VGUIRefiningStart.xml"/ -->
<Window filename="VGUIRefiningStatus.xml"/>
<Window filename="VGUISailing.xml"/>
<!-- Window filename="VGUISocialWnd.xml"/ -->
<Window filename="VGUISong.xml"/>
<!-- Window filename="VGUITaskMasterWorkOrders.xml"/ -->
<Window filename="VGUITrade.xml"/>
<Window filename="VGUITrainer.xml"/>
<Window filename="VGUITutorial.xml"/>
<Window filename="DiplomacyComponents\VGUIParleyCard.xml"/>
<Window filename="VGUIParleyStrategy.xml"/>
<Window filename="VGUITestData.xml"/>
<!-- Window filename="VGUIRaidManagement.xml"/ -->
<!--Window filename="VGUITargetBuffs.xml"/-->
<!--Window filename="VGUITargetBuffsNoText.xml"/-->
<!--Window filename="VGUITargetDebuffs.xml"/-->
<!--Window filename="VGUITargetDebuffsNoText.xml"/-->
<!--Window filename="VGUITargetDebuffsMine.xml"/-->
<!--Window filename="VGUITargetWeaknesses.xml"/-->
<!--Window filename="VGUITargetWeaknessesNoText.xml"/-->
<!--Window filename="VGUIIconTargetSpellsAndWeaknesses.xml"/-->
<Window filename="VGUITrialWnd.xml"/>
</GameplayWindows>
<!-- Changed Files -->
<SystemWindows directory="Windows">
<Window filename="Drox_GameMenu.xml"/>
<Window filename="Drox_Hotbar12x12.xml"/>
<Window filename="Drox_HotbarContainers.xml"/>
<Window filename="Drox_HotbarForms.xml"/>
<Window filename="Drox_HotbarG15.xml"/>
<Window filename="Drox_Hotbars3x4.xml"/>
<Window filename="Drox_HotbarNumpad.xml"/>
<Window filename="Drox_HotbarsMeleeAndRanged.xml"/>
<Window filename="Drox_HotbarsWindowButtons.xml"/>
<Window filename="Drox_HotbarMain.xml"/>
<Window filename="Drox_HotbarN52.xml"/>
<Window filename="Drox_HotbarsHorizontal.xml"/>
<Window filename="Drox_HotbarsVertical.xml"/>
</SystemWindows>
<!-- Support for independent map projects -->
<GameplayWindows directory="Map">
<Window filename="VGUIMap.xml"/>
<Window filename="VGUIMiniMap.xml"/>
<Window filename="RiftMaps.xml"/>
<!-- MaddyCraft -->
<GameplayWindows directory="Windows">
<Window filename="Maddy_Crafting.xml"/>
<Window filename="Maddy_CraftingRecipeDetails.xml"/>
<Window filename="Maddy_CraftingSkills.xml"/>
<Window filename="Maddy_RefiningStart.xml"/>
<Window filename="Maddy_TableSetup.xml"/>
</GameplayWindows>
<GameplayWindows directory="Windows">
<Window filename="Drox_Abilities.xml"/>
<Window filename="Drox_AssemblyTimer.xml"/>
<Window filename="Drox_BreathMeter.xml"/>
<Window filename="Drox_BufferHotbar.xml"/>
<Window filename="Drox_CastBar.xml"/>
<Window filename="Drox_Clock.xml"/>
<Window filename="Drox_ClothingChanger.xml"/>
<Window filename="Drox_CompassClock.xml"/>
<Window filename="Drox_ControlPanel.xml"/>
<Window filename="Drox_DefensiveTarget.xml"/>
<Window filename="Drox_EncounterHUDVertical.xml"/>
<Window filename="Drox_ExperienceBar.xml"/>
<Window filename="Drox_GroupInvite.xml"/>
<Window filename="Drox_GroupHUDVertical.xml"/>
<Window filename="Drox_GroupHUDVerticalInflight.xml"/>
<Window filename="Drox_HealerHotbarVertical.xml"/>
<Window filename="Drox_GroupLeaderAndLootInfo.xml"/>
<Window filename="Drox_InformationBar.xml"/>
<Window filename="Drox_ObjectInteraction.xml"/>
<Window filename="Drox_OffensiveTarget.xml"/>
<Window filename="Drox_Pet.xml"/>
<Window filename="Drox_PetStatus.xml"/>
<Window filename="Drox_PlayerStatus.xml"/>
<Window filename="Drox_Quests.xml"/>
<Window filename="Drox_ReactionAbilitiesVertical.xml"/>
<Window filename="Drox_TextBuffs.xml"/>
<Window filename="Drox_TextDebuffs.xml"/>
<Window filename="Drox_TextMaintainedAbilities.xml"/>
<Window filename="Drox_TextTargetBuffs.xml"/>
<Window filename="Drox_TextTargetDebuffs.xml"/>
<Window filename="Drox_TextTargetDebuffsMine.xml"/>
<Window filename="Drox_TextTargetWeaknesses.xml"/>
<Window filename="Drox_UILoader.xml"/>
<Window filename="Cylus_AttributeData.xml"/>
<Window filename="ExpandedTaskMasterWorkOrders.xml"/>
<!-- <Window filename="ExpandedRefiningStart.xml"/>-->
<Window filename="Drox_RaidManagement.xml"/>
<Window filename="VGUISocialWnd.xml"/>
<!-- BEGIN: WINDOWS LOADED BUT NOT USED IN THE DEFAULT LAYOUT -->
<Window filename="Drox_Compass.xml"/>
<Window filename="Drox_LagMeter.xml"/>
<Window filename="Drox_DefensiveTargetHUD.xml"/>
<Window filename="Drox_EncounterWindowDefault.xml"/>
<Window filename="Drox_EncounterHUDHorizontal.xml"/>
<Window filename="Drox_EncounterHUDVerticalUp.xml"/>
<Window filename="Drox_GroupWindowDefault.xml"/>
<Window filename="Drox_GroupWindowHorizontal.xml"/>
<Window filename="Drox_GroupWindowHorizontalInflight.xml"/>
<Window filename="Drox_GroupHUDHorizontal.xml"/>
<Window filename="Drox_HealerHotbarHorizontal.xml"/>
<Window filename="Drox_IconBuffsAndDebuffs.xml"/>
<Window filename="Drox_IconMaintainedAbilities.xml"/>
<Window filename="Drox_TextBuffsUp.xml"/>
<Window filename="Drox_TextDebuffsUp.xml"/>
<Window filename="Drox_TextMaintainedAbilitiesUp.xml"/>
<Window filename="Drox_IconTargetBuffs.xml"/>
<Window filename="Drox_IconTargetDebuffs.xml"/>
<Window filename="Drox_IconTargetDebuffsMine.xml"/>
<Window filename="Drox_IconTargetWeaknesses.xml"/>
<Window filename="Drox_TextTargetBuffsUp.xml"/>
<Window filename="Drox_TextTargetDebuffsUp.xml"/>
<Window filename="Drox_TextTargetWeaknessesUp.xml"/>
<Window filename="Drox_PetStatusHUD.xml"/>
<Window filename="Drox_ReactionAbilitiesHorizontal.xml"/>
<!-- END: WINDOWS LOADED BUT NOT USED IN THE DEFAULT LAYOUT -->
<!-- BEGIN: WINDOWS THAT WILL NOT BE LOADED
Move window references that you don't use in your layout between these begin/end statements
so that they don't load. This will improve the performance of your game.
END: WINDOWS THAT WILL NOT BE LOADED
-->
</XML>