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Category: Developer UtilitiesVanguard Map Generator |
Interface Information |
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Name: |
Vanguard Map Generator |
Author: |
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Date: |
10-15-2007 10:35 PM |
Size: |
31.37 Kb |
Version: |
0.3.1 |
Rate Addon: |
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New Window
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Generate Map
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Write to PNG
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Khegor's End.png
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I uploaded the Wrong File before. To correct this, I am forced to bump the Version to 0.3.1.
Nadger asked for a few additions, so, today you get the Vanguard Map Maker - Version 0.3
Updates v0.3:
Quote:
- Added the option to draw the Center Crosshair or not.
- When adding Path Files, the program now remembers the last directory that you added a log file from.
- When adding Path Files, the file chooser filters for only .txt files.
- Log files can now be dragged, and dropped into the Path List Area.
- You can now add several Path files at once.
- Drag'n'Drop does not change the default location of the File Chooser.
- NOTE: You cannot drap'n'drop from a Zip Folder.
- When writing the map to PNG, the program automatically adds the .png to whatever you enter as the filename.
- Dungeon --> Dungeon.png
- Dungeon.txt --> Dungeon.txt.png
- Dungeon.png --> Dungeon.png (No Change)
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Updates v0.2:
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- Added the Center Game Coordinates and the associated marker.
- Added the "About" menu to better track versions.
- Wrapped the application in a simple Executable file. This should fix any issues related to other programs like WinRaR that hijack the .jar extension.
- v0.2 can now ONLY be run on a Windows Systems.
- Replaced the Java look-and-feel with the"Windows" look and feel.
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Use:
Quote:
- Download vgMap.exe
- Double-Click on vgMap.exe
- Click the "Add Path File" button
- Browse your Computer for Vanguard Log Files that contain the captured results of the in-game /loc command.
- Select a desired Scale and click on the "Generate Map" button to display your map in the Window to the right.
- Click "Write Map to PNG" button to save your map to your Hard Drive.
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Important:
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This is a Java Application, get the latest Java Virtual Machine from: http://java.com/en/
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Addendum:
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Currently, the application ONLY generates PNG files.
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Background Information:- The Vanguard Map Maker searches out and processes lines from your log file that contain the exact phrase:
Code:
Your current location is
- This allows the user to import any log file, regardless of it's contents. The program will simply ignore any Quest updates, tells, regional chat etc.
- The logfile contents of a single /loc command typically appear like this:
Code:
[14:39:16] Your current location is -27020, 24149, 1912 in Skrilien Point (-10, -8).
- The -27020, 24149, 1912 from the above example are the exact x, y and z coordinates of your character at the time that you executed the /loc command.
- The program builds a list of point, in the exact order that your log file records them, and builds a path based on the point information.
- Because the maps are viewed as is they were hand-drawn on a piece of paper, the program only concerns itself with the x and y coordinates. Later revisions of the Vanguard Map Maker may eventually consider elevation.
- From this log file:
Code:
[14:39:14] Now logging to Chat_log_2007_1014_1439.txt.
[14:39:16] Your current location is -27020, 24149, 1912 in Skrilien Point (-10, -8).
[14:39:17] Your current location is -27109, 24168, 1930 in Skrilien Point (-10, -8).
[14:39:17] Your current location is -27365, 24245, 2024 in Skrilien Point (-10, -8).
The program will draw a path from (-27020, 24149) to (-27109, 24168) and then to (-27365, 24245). In that EXACT order.
- Keep this in mind when generating maps.
- The program will accept any number of log files.
- Each log file begins a new path.
- Each path is NOT connected to any other path. So the order in which the log files are added to the program is not important.
- Think of it as if you are carrying a ball of string. Every time you hit /loc, you are nailing the string to the floor.
- Each log file represents a new ball of string.
How to generate a Log File for use with the Vanguard Map Maker:- Execute the In-Game command: /log
- This creates a text file in the C:\Program Files\Sony\Vanguard\bin directory.
- You will see an in-game message, indicating the exact name of the log file that is being created:
Code:
Now logging to Chat_log_2007_1014_1439.txt.
- Execute the In-Game command: /loc for every point that you want to define the edges of a cave, dungeon or any other game feature.
- When you are done defining the intended path, execute the In-Game command: /log
- This writes all remaining information to the log file.
- The game accumulates log data in a queue, and only occasionally dumps the queued data to the log file.
- Explicitly ending the logging session with /log, dumps all queued content to the file and closes it.
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Archive List (Old Versions) |
File Name |
Version |
Size |
Author |
Date |
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0.3 |
45.52 Kb |
Bristols |
10-15-2007 08:49 PM |
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0.2 |
45.52 Kb |
Bristols |
10-14-2007 05:58 PM |
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0.2 |
45.52 Kb |
Bristols |
10-14-2007 05:57 PM |
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0.1 |
21.40 Kb |
Bristols |
10-10-2007 11:28 PM |
File Statistics |
User Rating: |
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Downloads: |
1213 |
Views: |
3708 |
Favorites: |
0 |
Uploaded By: |
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Last Modified: |
10-16-2007 11:55 AM by Bristols |
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10-16-2007, 12:10 PM
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Member
Forum posts: 68
File comments: 3
Uploads: 2
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Okay, after just 1 week, this program has already been downloaded by more people than my Crafting UI.
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10-16-2007, 11:57 AM
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Member
Forum posts: 68
File comments: 3
Uploads: 2
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Quote:
Sounds nice.
So do create a map I hit /loc as often as possible? How do I generate the necessary log-file?
Thx
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I have added this information to the documentation page.
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10-16-2007, 10:18 AM
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Junior Member
Forum posts: 1
File comments: 3
Uploads: 0
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Sounds nice.
So do create a map I hit /loc as often as possible? How do I generate the necessary log-file?
Thx
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10-11-2007, 02:27 PM
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Cry Spoon!!
Forum posts: 113
File comments: 26
Uploads: 1
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Saweet!
Great work, Bristols.
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10-10-2007, 11:35 PM
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Member
Forum posts: 68
File comments: 3
Uploads: 2
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Current Developemt
I am working on the next version already that will greatly improve on the View Window.
Adding: - A proper updating window
- Pan Controls
- Map Coordinates (for proper map overlays)
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