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Category: Complete SetsDrox UI 2.4
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Name: Drox UI 2.4   Popular!
Author:
Date: 12-16-2007 01:06 PM
Size: 2.13 MB
Version: 2.4 (12-16)
Rate Addon: 5 out of 5 with 44 votes  
Pictures
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Size: 264.42 Kb
Dimensions: 1280 x 998
Example Layout Using Vertical HUDs
 
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Size: 60.93 Kb
Dimensions: 641 x 386
Optional Windows
 
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Size: 44.67 Kb
Dimensions: 500 x 368
Ability and Quest Journal
 
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Size: 56.58 Kb
Dimensions: 489 x 649
Attribute Window and Buffer Hotbar
 
Description
What's New in 2.4:
  • Re-skinned the raid group windows.
  • Added a raid control panel for raid leaders that takes less space than the default raid management window.
  • Fixed the group loot display to show the correct rarity setting.
  • Added the new split Target Buffs/Debuffs/My Debuffs windows.
What's New in 2.2.1:
  • Fixed the experience bar to show adventuring rest xp and the diplomat experience percent.
  • Updated the Raid UI (anyone testing raids with the Drox UI should use this new version).
  • Fixed the problem with the --'s in the index.xml.
  • Added support for InfoMap-Advanced by moving the Drox UI mini-map to the map folder and added an InfoMapSkin reference and place holder file. To install copy InfoMap's Map folder into the DroxUI folder and allow it to overwrite the existing Map folder and files.
What's New in 2.2.0:
  • Added the Outpost Icon as a movable information bar option.
  • Added a blue rest experience status bar to the experience bar.
  • Added rest experience percent information bar options for adventuring, crafting and diplomacy.
  • Added a tracking options button to the quest page of the journal.
  • Added the new quest summary text section to quest details.
  • Updated group invite and added the new request to join group windows from the default UI.
  • Changed the raid group windows to the vertical hud status bars.
  • Added a new mini raid control panel to make it easier for raid leaders to manage raid groups.
What's New in 2.1.3:
  • Fixed the encounter windows caused by some incorrect settings in my file that didn't have any side effects until patch 1849.
What's New in 2.1.2:
  • Fixed the skill labels for outfitters and increased the number of possible presense entries.
What's New in 2.1.1:
  • Added crafting attributes and skills and diplomacy presence to the attribute data window. Click on one of the six info bar attribute displays.
  • Fixed a bug with overlapping icons in the target spells and weaknesses window. Weaknesses are now displayed above the larger buff and debuff icons.
What's New in 2.1:
  • Added a new Buffer Hotbar!
  • Fixed the Healer and Buffer hotbars so that they automatically target the appropriate group member.
  • (No more turning spells into macros!)
  • The Healer and Buffer hotbars are now resizeable in layout mode so you can choose how many icons you want per group member.
  • Click the group member name in the buffer hotbar once to select them as your defensive target and a second click will set them as your offensive target where you can see their active buffs.
  • (This game feature seems to be bugged and may not show everything. Please don't bug me about it, there's nothing I can do about it.)
What's New in 2.0:
  • New color scheme for all health and status bars.
  • Added a new compass/clock display that has location, real and game time. Thanks to Mother9987 for permission to use parts of his excellent Compass/Clock mod ported from Jaxel's OCD EQ2 mod.
  • Added a massive 12x12 hotbar! This hotbar has slightly smaller icons and can be resized in layout mode so that you can crop it to any size you need.
  • A new attribute data window that shows your base value, current item buff, spell buff and total. Thanks to Cylus for the sample code provided for this window. Open it by clicking on any of the six attribute information bar text items.
  • Golden mobs are now indicated by a golden lock icon in the upper right corner of the offensive target window.
  • A new mob visibility indicator, an eye icon, is shown in the upper right corner of the offensive target window. This indicator is always there when you are visibile and target aggro mobs and when you are invisible the eye will go away unless the mob can "see invisible". So if you see the eye icon, they can see you too!
  • Added a diplomacy container bar.
  • Moved the dismiss button on the pet bar to the right end away for other buttons that are more frequently used.
  • Expanded the healer hotbar to allow five spells per group member.
  • Added an information bar option to show Adventure XP as x/2000.
  • Removed the old reference to VgrdGlow.xml.
  • Reverted to the default crafting window that has seperate progress bars for each action.
Features:
  • Customizable Design - Drox UI Settings window can be opened from the game menu (ie. the escape menu).
  • The Quest and Abilities journals have a cool book design.
  • HUDs: Vertical Group, Horizontal Group, Defensive Target, Pet, Vertical Encounter and Horizontal Encounter.
  • Healer hotbars for use with the vertical or horizontal HUDs.
  • Buffer hotbar with automatic group member targeting.
  • Smaller hotbar icons with three horizontal hotbars and three vertical hotbars.
  • Logitech G15 Keyboard hotbar. See the readme.txt file for more info.
  • Nostromo SpeedPad N52 hotbar. Support for the N52 provided by Kilatre, see the readme.txt file for more info.
  • Over 30 seperate text information displays that can be used to make a custom information bar.
  • Multi-function experience bar that displays adventure, craft, diplomacy or harvesting xp and stats when you switch clothes.
  • Expanded container bar to include utility bag and and more.
  • Vertical and Horizontal options for reactions bar, forms bar, and pet abilities.
  • Added melee and ranged weapon bars.
  • Optional Text or Icon displays for player buffs, player debuffs, offensive target spells, and offensive target weaknesses.
  • Customizable backgrounds let you choose between two styles and resize and reposition up to 4 seperate background panels.
  • Support for standardized map mods.
--------------------------------------------------------------------

Installation Notes

Installation instructions for first time installs and updates can be found in the README.TXT file included in the zip.

--------------------------------------------------------------------

Credits
Miggy - For the initial work on the Abilities and Quest journals.
Agathorn - For the expanded Work Order selection window and for
the expanded crafting table setup window.
Kilatre - For extensive help creating and support the N52 hotbar.
...and many other mod developers for their help and inspiration along the way.
Mother9987 - For the excellent Compass/Clock mod ported from Jaxel's OCD EQ2 mod.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
2.2.1 (2-26)
2.13 MB
Drox
09-26-2007 04:31 AM
2.2.0 (8-16)
2.12 MB
Drox
08-16-2007 12:49 PM
2.1.3 (7-7)
2.10 MB
Drox
07-07-2007 12:34 PM
2.1.2 (6-19)
2.10 MB
Drox
06-19-2007 10:49 AM
2.1.1 (6-17-200
2.10 MB
Drox
06-18-2007 12:25 AM
2.1 (5-31-2007)
2.10 MB
Drox
06-01-2007 02:14 AM
2.1 (5-31-2007)
2.10 MB
Drox
06-01-2007 01:35 AM
2.0 (5-29-2007)
2.10 MB
Drox
05-29-2007 06:39 PM
3/8/2007
1.88 MB
Drox
05-18-2007 01:47 PM
File Statistics
User Rating:
5 out of 5 with 44 votes
Downloads: 111250
Views: 65457
Favorites: 68
Uploaded By:
 
Last Modified: N/A

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Old Yesterday, 04:08 AM  
infidelix
Junior Member

Forum posts: 0
File comments: 1
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Weird mini map bug

on my mini map running drox, my mini-map cursor disappears at random. Sometimes it reappears, sometime i have to relog to get it back. This may not actually be a Drox issue but possibly an Infomap problem. Either way it is very frustrating and makes it hard to navigate around the chunks i am working in.

As far as I can tell, I have the most recent versions of both Drox and Infomap.

The problem started with my 50 Sorc running around RI, and I thought it was limited to just that area, but now my alts are having this problem all across Telon on their mini maps, on multiple accounts. I'm guessing I have a bug on my comp. Is it just me, and if so, what likely solution could I work on to help get my navigation back? Thanks.
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Old 02-08-2008, 06:26 PM  
Wailen
Junior Member

Forum posts: 1
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Multiple columns

Hi I am wondering if it is possible to somehow make the buffwindow break over at a certain amount of buffs and start in a 2nd row?

I remember reading about it somewhere, but now i cant find it anymore.

Other than that its a great UI.
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Old 02-05-2008, 06:23 PM  
renemarxis
Junior Member

Forum posts: 0
File comments: 1
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Hello

is it possible to extract only some files from your UI and use them in an own ui?
i would like to have Drox_HotbarG15.xml, Drox_Hotbars3x4.xml, Drox_TextTargetDebuffsMine.xml in my own UI but i can t figure out how to "enable" or make them visible after creating the Asset directory, copy/modifying the Index.xml and SkinInfo.xml.

I am loading all the default parts and then explicitly those

( eg. SystemWindows directory="Windows">
<Window filename="Drox_Hotbars3x4.xml"/>
</SystemWindows>
)

but they don't show up ..

sorry for this very newbee question
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Old 02-04-2008, 04:30 PM  
Kostilam
Junior Member

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I have serious problem with quest log.
I am newbie in Vanguard, I was not able to do some quests (hard or lost party etc.), they are still in my quest book. They are old, but I cannot abbadont them. There is just "time remaining 0:00" and thats all.
The problem is that I can not abbadon them. Its not working.
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Old 01-31-2008, 04:10 PM  
Malleable
Junior Member

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What is the name of the group window with player buffs on the right side?

Maybe I'm just missing it, but I can't seem to find the group window that has a full party (including Drox) and player buffs on the right.

Can someone tell me the name of that window or where its located? Is it the "inflight window"? If so I can't find that one in the options window.

Thanks,
Mal

Last edited by Malleable : 01-31-2008 at 04:10 PM.
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Old 01-25-2008, 01:02 AM  
epiphany
Junior Member

Forum posts: 0
File comments: 2
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Maintained Abilities Window

For some reason my maintained bonds will only show up in the Icon Maintained abilities window, and not in either of the text versions. Not too big of a deal, but just thought I'd give you a heads up about that
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Old 01-24-2008, 05:04 PM  
Magik
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Forum posts: 3
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Buff window improvement

Hi Drox Love the UI wont play without it ...

Have an idea for improvemnt if you can make it happen:

Can you make the buff windows resizable to a given area ? would like to have say 2 rows of buffs instead of one long row ... or maybe size it for 3 rows etc ... depending on ppls screen.

Thanks and keep up the awesome work!
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Old 01-24-2008, 08:02 AM  
Stizz
Junior Member

Forum posts: 2
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just browsed my vgclient.log and found this:

[01/19/08 21:26:58] ERROR: XML Fatal Error: ..\VGUIAssets\Shells\DroxUI\..\Default\Windows\VGU IHarvestingBonusYield.xml [0:0] - An exception occurred! Type:RuntimeException, Message:The primary document entity could not be opened. Id=S:\Vanguard\VGUIAssets\Shells\Default\Windows\V GUIHarvestingBonusYield.xml
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Old 01-22-2008, 02:53 AM  
Gnafa
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The status of all on/off buttons in the settings is rather indistinguishable. CorUI for instance uses a graphic template to paint on green and off red. Could that be done for DroxUI, too?
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Old 01-11-2008, 11:18 PM  
Ziltus
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I'm not sure if it's just me but I can't see the base presence in the diplo stats split window. I only see item, buff and total column.

Anyone can advise me what can I do to see my base presence? Thanks.

Last edited by Ziltus : 01-12-2008 at 06:32 AM.
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Old 01-07-2008, 12:10 PM  
Paradigne
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Is anyone else not getting a window when you try to /claim rewards?
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Old 01-03-2008, 09:38 AM  
Caltine
Junior Member

Forum posts: 12
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Hello Drox

I like your UI a lot and use it since a few month but do you think you ever get time to fix the bugs from your new version like the Questbook ?)
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Old 01-01-2008, 12:51 AM  
darlonten
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jin

hay i was wondering if there a way to pull up a jin counter on this UI i love the look and feel but i cant see my jin on monk or dec
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Old 12-26-2007, 12:59 PM  
Miarth
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Drox Quest Journal

In the Drox quest journal the Drop down from Tracking options, doesnt seem too be working or I'm not understanding what it is suppose too do. ?? If I choose the option 'Filter Crafting Quest', I would figure one of two things would happen, either all I get is Crafting quests or I get everything but Crafting quests? Nothing is getting filtered. Is this suppose to be working??
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Old 12-25-2007, 12:12 PM  
Gillfrei
Junior Member

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Thanks for the UI. I know everyone who makes these is doing so volutarily.

Don't forget to check out the README text file.

Quote:
------------------------------------------------
Is there an option not to use the book journals?
------------------------------------------------

If you would rather use the default quest and abilities journals, I've included an
alternative index.xml file in the DroxUI\NoBookIndexFile folder. Simply copy
the index.xml from that folder into the DroxUI folder (overwriting the
existing one).
Quote:
If you have problems where your game refuses to remember the changes
you make to the UI layout, then try one of the following.

If you are running Windows Vista, find the vgclient.exe file in your
Vanguard/bin folder, right click on it and select "Run As Administrator".
This will ensure that the game has permission to change the files
that store the UI layout.
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