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Category: TradeSkillsMaddyCraft 2.12
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Name: MaddyCraft 2.12   Popular!
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Date: 09-09-2008 07:10 PM
Size: 37.17 Kb
Version: 2.12
Rate Addon: 5 out of 5 with 11 votes  
Patch & Add-on List
File Name
Version
Size
Author
Date
Type
2.10
37.86 Kb
12-12-2007 05:53 PM
Addon
2.10
4.82 Kb
12-08-2007 04:37 PM
Addon
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MaddyCraft integrated in myUI / CoreUI3.
 
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Table Setup including Macro-Buttons and expanded Item-List (integrated in myUI / CoreUI3)
 
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Refining Start with Mother's Quick Recipe Bar integrated.
 
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Crafting Skills and Recipe-Details during crafting process.
 
Description
Maddy Craft 2.12

Updated for compatibility with GU6

Just a minor update, fixes all "togglewindow"-calls.


Maddy Craft 2.11

Updated for compatibility with GU5

Finally after 6 moths I returned to this beatiful game and found the time to update this little craft-UI...

Highlights:
  • Cancel Bug fixed.
  • Finisher button uses all possible finishing actions.
  • Recipe Details reworked.
  • Included RefiningStart with continental recipe macro bars and without any recipe macros. You can select the one you need by activating the corresponding line like shown in the included Index.xml.


Maddy Craft 2.10

Updated for compatibility with GU3.2

Just removed all the presets until the corresponding UI's are fixed. This update includes the fixe to the toolbelt-problem!

Highlights:
  • Refining-Start: Mother's faboulus Quick Recipe Bar integrated. Define up to 50 Recipe-Shortcuts here! For further instructions how to do that look at Mothers descriptions please!
  • Refining-Start: Nadgers missing items integrated in Recipe-Details page.
  • Table-Setup: Useable Item List redone to show more items at once.
  • Table-Setup: Switch to Text-Only-Mode to see even more items!
  • Table-Setup: You can place 12 Text-Macros with /refineadditem "xxx" entries now.
  • Craft-Window: Redone for a more compact look.
  • Craft-Window: Catalyst protection based on Mothers idea and using Nadgers look integrated.
  • Craft-Window: The original Sweetcraft-Skillwindow returned! Use the small "Skill"-Button at the upper left corner to adjust your skills on the fly. Additionally to your current skills you can see the base-values directly.
  • Craft-Window: Ever wondered what grade was required for the actual recipe during processing? Press the small "Detail"-Button to have a look at the details of the current recipe.

Idea behind it:
It's based on the good old Sweetcraft UI from Sweetwheat, which is not to be found on this site and not maintained since March 07. I loved his UI so I took it over and modified it to meet my needs. It was desinged to minimize Mouse-Action during the crafting process. And here's the result.

Features:
  • Table Inventory to the left, top to bottom filling and expanding as needed
  • Table setup rearranged and including an area for 8 Macro-Buttons. Here you can put any /refineadditem "xxx" - Macros you need.
  • Actual crafting status at the top of the window, with all relevant information. This uses some modified graphics from Xyndyr's myUI 2.0, which I used during development.
  • Cancel Button at the top-right (the "X"), out of the way of the whole crafting action.
  • One-click-toobelt
  • Crafting-Macro-Buttons based on the so called "Single Action, One Click Step and Action Method" described at the VanguardCrafters-Forum. These are marked "1" to "6" corresponding to the Action of the "active step". The "active step" is the left-most of the available Action-Steps. Recipes with up to 9 Action-Steps are working with these buttons. You need to use the default Crafting-Buttons for steps above nine.
  • "The Finisher" - Button, based on the "Single Action Final Step Macro", found at the same source as above. This button can be used during the last finishing Action-Step. Based on the AP left it activates the best step (with most quality in return) for the Finisher. Again if the Recipe has more than nine steps, this button doesn't work.
  • Complications and Remedies, all in a row at the bottom of the Window as needed.
  • Removed most texts so this one is probably not for crafting beginners!

Installation
Basically it's not meant to be a standalone UI-Mod, although it could be used this way. This Modification can be integrated in most, if not all Custom UIs. Included in the download are Presets for most actual Custom-UIs. Use these at your own risk! I have not tested all of them enough, but they should work. Make a backup of the original files before trying out! If you use a preset, just copy the directories and files into your Mod-Directory (for CoreUI3 you have to copy the content of the Index-file into your Index.xml ! )

To include in a custom Mod follow these step:
  1. Download and unpack the ZIP-File
  2. Copy the contents of the included "Textures"- and "Windows"-Folder into the corresponding Folder of the custum UI.
  3. Open the "SkinInfo.xml" of your custom-UI (with NotePad or some any other editor) and include these lines:

    <AnimationDefinitions directory="Textures">
    <AnimationDefinition filename="MaddyParts.xml"/>
    </AnimationDefinitions>



    Please take the included "SkinInfo.xml"-File as an example. Save the file.
  4. Open the "Index.xml"-File of your custom-UI (with NotePad or some any other editor) and search for the section
  5. Find the following lines and comment them out as needed or even delete them:

    ...
    <Window filename="VGUICrafting.xml"/>
    <Window filename="VGUICraftingActions.xml"/>
    <Window filename="VGUICraftingCatalyst.xml"/>
    <Window filename="VGUICraftingComplications.xml"/>
    <Window filename="VGUICraftingInventory.xml"/>
    <Window filename="VGUICraftingRemedies.xml"/>
    <Window filename="VGUICraftingToolbelts.xml"/>
    <Window filename="VGUICraftingWorkbench.xml"/>
    <Window filename="VGUICraftingWorkbenchFilling.xml"/>
    ...
    <Window filename="VGUIRefiningStart.xml"/>

  6. Search for any other "VGUICrafting...xml" and "VGUIRefiningStart.xml" entries within the file, probably from other Crafting-Mods included in your custom-UI and comment them out or delete them.
  7. Add the following lines to the "Index.xml"-File:

    <GameplayWindows directory="Windows">
    <Window filename="Maddy_Crafting.xml"/>
    <Window filename="Maddy_CraftingRecipeDetails.xml"/>
    <Window filename="Maddy_CraftingSkills.xml"/>
    <Window filename="Maddy_RefiningStart.xml"/>
    <Window filename="Maddy_TableSetup.xml"/>
    </GameplayWindows>


    Again please take the included "Index.xml" as an example.
  8. Save the file and launch Vanguard!

If you have problem, feel free to ask for assistance!

Credits:
Sweetwheat, for his lovely Craft-UI. Without that I would have never reached T5 in crafting.
Xyndyr, for his beautiful myUI2.0 I've got some graphis from (This mod will graphically fit nicely into myUI2.0, btw!).
Nadger, for his awesome CoreUI3.
Mother and Taiisien, for their Crafting-Mods, I've used for some ideas.
Archive List (Old Versions)
File Name
Version
Size
Author
Date
2.12
37.17 Kb
MadOverlord
09-09-2008 04:14 PM
2.12
37.17 Kb
MadOverlord
09-09-2008 02:43 PM
2.11
37.04 Kb
MadOverlord
07-16-2008 04:19 PM
2.10
27.86 Kb
MadOverlord
12-12-2007 05:51 PM
2.00
306.77 Kb
MadOverlord
10-22-2007 09:05 AM
1.00
59.06 Kb
MadOverlord
09-19-2007 06:13 AM
File Statistics
User Rating:
5 out of 5 with 11 votes
Downloads: 6332
Views: 29424
Favorites: 20
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Old 09-19-2007, 12:46 PM  
Pixi
Cry Spoon!!
 
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Nice!

Very nice. Well done.
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Old 09-24-2007, 12:18 AM  
Medares
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Very nice. Looks fine and it works 100%.
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Old 09-24-2007, 05:36 AM  
MadOverlord
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Forum posts: 10
File comments: 20
Uploads: 3
Many thanks for your comments, I am glad you like this mod.

I had several reports of two Recipe-Windows popping at clicking a workstation in combination with DroxUI. This effect is caused by the "ExpandedRefiningStart.xml" which is included in DroxUI. This functionality is complitely included in "Maddy_VGUIRefingStart.xml" so its safe to delete the one from Drox (or comment them out).

So please look in the Index.xml (in the DroxUI-Directory) for:
<Window filename="ExpandedRefiningStart.xml"/>
and change it to:
<!-- Window filename="ExpandedRefiningStart.xml"/ -->
or simply delete this line.
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Old 09-24-2007, 06:43 PM  
Starcrusher
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Re: Nice!

Very well done! Any chance you could make an expanded version of the table setup so I can see more than 8 or so items at once?
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Old 09-25-2007, 06:37 PM  
propaine
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Forum posts: 2
File comments: 1
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I'm using my UI 2.0 and since i installed the crafting add-on it seems that when i go into character sheet and toggle the crafting i can't see my 2 toolbelt.

Wondering if any others have the same problem.

Great looking crafting UI btw keep it up.
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Old 10-03-2007, 07:53 AM  
Ewina
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Forum posts: 9
File comments: 3
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nice mod, really like it.

As i made Infineum Rewrought Armor Piece i saw that the window is a bit to small cant see all pieces to choose, can the tradeskillwindow made larger?
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Old 10-03-2007, 08:24 AM  
MadOverlord
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Glad to here you all like it

Short update: I changed the table setup (enlarged it) so you can now see 10 items at once. Additionally fixed some minor glitches and put the complications back in their own window, to reduce the window-resizing.

Quote:
I'm using my UI 2.0 and since i installed the crafting add-on it seems that when i go into character sheet and toggle the crafting i can't see my 2 toolbelt.
I will look into this, I have not seen such an effect on my Installation so far.

Quote:
As i made Infineum Rewrought Armor Piece i saw that the window is a bit to small cant see all pieces to choose, can the tradeskillwindow made larger?
Which pieces to choose do you mean? During table setup or during the avtual crafting process? I never did Infineum Armor before, sorry, but Its very easy to change any size.

Update incoming in the next days, please stay tuned.
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Old 10-07-2007, 12:00 PM  
Ewina
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hi ,

during the actual process just at start when you must choose what piece you make. And it shows you from helm to boots every armor pieces the window gets a bit to short hehe. But isent a big issue dont make Infineum Armor to often
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Old 10-15-2007, 07:27 PM  
draxshar
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Same Problem

Quote:
I'm using my UI 2.0 and since i installed the crafting add-on it seems that when i go into character sheet and toggle the crafting i can't see my 2 toolbelt.

Wondering if any others have the same problem.
I am having the same problem with myUI 2.0, except I cant see any of my toolbelts, it says that they are equiped, but they are not there and not usable...if you click the slots, it will actually click through the character sheet and select whatever is behind it.

Thanks in advance...
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Old 10-18-2007, 03:17 AM  
draregerreip
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Forum posts: 14
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Hi,

I have been using craft mods since february. I started with celesta craft then with GU2 I switched to Mother craft. With GU3 breaking it and Mother stopping the game, I have switched to your interface and I have added it to my Drox compilation (found in the compilation section).

The Table setup is very well done and better than everything I have seen so far. Would it be possible for you to resize the utilities icons so that more could appear on the page (a la "Small Bags").

The crafting table is nice (even if it takes a bit to get used too as my brain is wired for a different setup now ). I have two suggestions/request :

- Catalyst protection : I have gotten used to the catalyst protection feature of Mother Craft and I think Nadger has done something like it as well). With your mod (as well as the basic UI), it's fairly easy to forget to put the catalyst. Would be nice if you could add it somehow (Mother's way is the best I have seen)

- Keyboard's shortcuts. How is it possible to bind the 1 to 8 buttons ?


Thanks for your work

Last edited by draregerreip : 10-18-2007 at 03:18 AM.
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Old 10-18-2007, 04:51 AM  
MadOverlord
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Forum posts: 10
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Uploads: 3
Hello there,

unfortunately I had little to no time working on it during the last weeks because my father died and you can imagin what that means...

But finally I am over it and here comes short update on the actaul status of this Craft-Mod:

Quote:
during the actual process just at start when you must choose what piece you make. And it shows you from helm to boots every armor pieces the window gets a bit to short hehe. But isent a big issue dont make Infineum Armor to often
I changed the size of the action-icons so that up to 12 different options should fit into the craft-window. How many options are there for the infineum armor? More than 12?

Quote:
I am having the same problem with myUI 2.0, except I cant see any of my toolbelts, it says that they are equiped, but they are not there and not usable...if you click the slots, it will actually click through the character sheet and select whatever is behind it.
I tried this out yesterday with a fresh install of myUI2.0 and my Mod added and unfortunately I can still not reproduce it. Is it possible, that you removed more the the mentioned lines from the Index.xml? Could you perhaps make a screen-shot of the problematic window? Basically this craft-Mod does not touch any files of the char-sheets and should not interfere with it, you see me a bit puzzled about this problem, but I'm still on it.

Quote:
The Table setup is very well done and better than everything I have seen so far. Would it be possible for you to resize the utilities icons so that more could appear on the page (a la "Small Bags").
Thanks and no, sorry. Unfortunately these Icons in the list are no item-slots like the "Small Bags", so resizing doesn't work on them (or better: I have no clue how to do that on them). But I changed the size of the list to show 10 items at once and integrated a switch for a text-only-version of that list, practically doubling the number of shown items... I hope you will like that

Quote:
Catalyst protection : I have gotten used to the catalyst protection feature of Mother Craft and I think Nadger has done something like it as well). With your mod (as well as the basic UI), it's fairly easy to forget to put the catalyst. Would be nice if you could add it somehow (Mother's way is the best I have seen)
I did that already and you are right, It so easy to forget the catalyst, did it many times on my own. This was the first feature, that i integrated after the initial release...

Quote:
Keyboard's shortcuts. How is it possible to bind the 1 to 8 buttons ?
Sorry, but as far as I know there's no way to bind these buttons to the keyboard.

More features coming with next version:
  • Changed size of most windows to smaller versions.
  • Mothers nice Recipe-Hotbar integrated during Refing-Start
  • Added Nadgers missing items added to the Recipe Details
  • Return of Sweetcrafts Skill-Window ( a shortcut to your Craft-Skills during Crafting to adjust points "on the fly")

I am still changing some minor things and do tests on all UIs I can get my hands on. Give me around one more week to fiddle with things!
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Old 10-26-2007, 10:09 AM  
Memengamon
Junior Member

Forum posts: 15
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I love it

It took me a while testing different craft mods to finally settle on Sweetcraft, which I grew to love.

Then I discovered your much improved Maddy Craft and loved it, but missed the skill window!

Now you have delivered what I was waiting for! Thanks much. I was previously using your Rev 1 of MaddyCraft with Mothers recipe selector. I just checked out your version 2 and absolutely love all the improvements.

I have shoved int in my CoreUI3 Mod and am happily crafting away! Thanks for all the hard work.

And on a side note: Very sorry to hear about your father, that is a tough loss for a family to bear.
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Old 10-29-2007, 10:37 AM  
draregerreip
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Forum posts: 14
File comments: 12
Uploads: 1
Thanks. It's getting close to perfect.

One point though.... when you have 3 complications, all the "resolve" buttons are not accessible (I have usually 4 possible choices at lvl 48).
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Old 11-02-2007, 01:49 AM  
Blackflagon
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Question Usable with default UI?

Hi, first of all please accept my heartfelt condolences in the loss of your father. Though I don't know you personally it saddens me when anyone has to endure that kind of pain.

And from there, on to my question, thanks for reading...

Is it possible for me to use Maddy with the standard, default VG UI? I don't really want to change the whole UI just to get your awesome Maddy tools to work. If it's possible, can you tell me how, step by step, in a way that a slow 4th-grader would understand? Yes, I'm that ignorant with these kinds of things.

Thank you so much!
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Old 11-03-2007, 01:43 PM  
Blackflagon
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Re: Usable with default UI?

Hi, first of all please accept my heartfelt condolences in the loss of your father. Though I don't know you personally it saddens me when anyone has to endure that kind of pain.

And from there, on to my question, thanks for reading...

Is it possible for me to use Maddy with the standard, default VG UI? I don't really want to change the whole UI just to get your awesome Maddy tools to work. If it's possible, can you tell me how, step by step, in a way that a slow 4th-grader would understand? Yes, I'm that ignorant with these kinds of things.

Thank you so much!

Bumping for (hopefully) an answer. Anyone help? Thanks!
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