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Old 08-09-2008, 01:42 PM  
imported_Boldar
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newbiw too

theis may be the same as ralae, but i cant seem to get anything to come up but the words, Can u help me ? I'm usin lastest core UI.


<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<XML id="SGOUIMarkupLanguage" version="0.1"
xmlns="http://www.sigilgames.com/vanguard-ui-0.1"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.sigilgames.com/vanguard-ui-0.1 ../../vanguard-ui.xsd">

<!-- These windows are required for the client to startup. They are loaded at initial run-time.
Removing windows or window components from these files is likely to cause crashes. -->
<SystemWindows directory="../Default/Windows">
<Window filename="VGUICharacterCreationWnd.xml"/>
<Window filename="VGUIChatWnd.xml"/>
<!-- <Window filename="VGUICompass.xml"/> -->
<!-- <Window filename="VGUIExaminePopups.xml"/> -->
<Window filename="VGUIHotkeyMacro.xml"/>
<Window filename="VGUILoginWnd.xml"/>
<!-- <Window filename="VGUIMainBar.xml"/>
<Window filename="VGUIHotkeys.xml"/> -->
<Window filename="VGUISettingsWnd.xml"/>
</SystemWindows>
<SystemWindows directory="Xml">
<Window filename="CoreMain.xml"/>
<Window filename="CoreTowerHUD.xml"/>
<Window filename="CoreHotkeys.xml"/>
<Window filename="CoreExaminePopups.xml"/>
</SystemWindows>
<GameplayWindows directory="Xml">
<Window filename="CoreMarketWnd.xml"/>
<Window filename="CoreAbilities.xml"/>
<Window filename="CoreAttachedAbilities.xml"/>
<Window filename="CoreBigPlayerStatus.xml"/>
<Window filename="CorePetitionWnd.xml"/>
<Window filename="CoreCastBar.xml"/>
<Window filename="CoreBuddyList.xml"/>
<Window filename="CoreCharacter.xml"/>
<Window filename="CorePet.xml"/>
<Window filename="CoreEmotes.xml"/>
<Window filename="CoreParleyStrategy.xml"/>
<Window filename="CoreInfo.xml"/>
<Window filename="CoreBigGroupDown.xml"/>
<Window filename="CoreEncounterDisplayUp.xml"/>
<Window filename="CoreReactions.xml"/>
<Window filename="CoreDroxHotbarG15.xml"/>
<Window filename="CoreDroxHotbarNumpad.xml"/>
<Window filename="VGUIInventory.xml"/>
<Window filename="VGUIInventoryContainerTemplate.xml"/>
<Window filename="VGUIInventoryPopups.xml"/>
<!-- <Window filename="CoreFlowCraft.xml"/> -->
<Window filename="Maddy_VGUICraftingInventory.xml"/>
<!-- <Window filename="CoreRefiningStart.xml"/> -->
<Window filename="Maddy_VGUICraftingWorkbenchFilling.xml"/>
<!-- Kinked Numericals Placeholder -->
<Window filename="CoreRaidManagement.xml"/>
</GameplayWindows>
<GameplayWindows directory="Xml">
<!-- Support for independent map projects -->
<GameplayWindows directory="Map">
<Window filename="VGUIMap.xml"/>
<Window filename="VGUIMiniMap.xml"/>
<Window filename="RiftMaps.xml"/>
</GameplayWindows>
<!-- MaddyCraft -->
<GameplayWindows directory="Xml">
<Window filename="Maddy_Crafting.xml"/>
<Window filename="Maddy_refiningStart.xml"/>
<Window filename="Maddy_TableSetup.xml"/>
<Window filename="Maddy_craftingSkills.xml"/>
<Window filename="Maddy_CraftingRecipeDetails.xml"/>
</GameplayWindows>
<!-- These gameplay windows are loaded when you enter the game.
Gameplay windows are significantly safer to edit than system windows. -->
<GameplayWindows directory="../Default/Windows">
<!-- <Window filename="VGUIAbilities.xml"/> -->
<Window filename="SettingsCustomWindows.xml"/>
<Window filename="VGUIAcceptDecline.xml"/>
<Window filename="VGUIAssembly.xml"/>
<Window filename="VGUIAssemblyTimer.xml"/>
<Window filename="VGUIAssemblyTrainer.xml"/>
<!-- <Window filename="VGUIAttachedAbilities.xml"/> -->
<Window filename="VGUIAttackResultsDisplay.xml"/>
<Window filename="VGUIBank.xml"/>
<Window filename="VGUIBugReport.xml"/>
<Window filename="VGUIBuildingConstruction.xml"/>
<Window filename="VGUIBuildingInformationWnd.xml"/>
<Window filename="VGUIBuildingInventory.xml"/>
<!-- <Window filename="VGUICastBar.xml"/>
<Window filename="VGUICharacter.xml"/> -->
<Window filename="VGUIClaimWnd.xml"/>
<Window filename="VGUICombatInv.xml"/>
<Window filename="VGUIConversion.xml"/>
<Window filename="VGUICorpseList.xml"/>
<Window filename="VGUICountdown.xml"/>
<!-- <Window filename="VGUICrafting.xml"/> -->
<Window filename="VGUICraftingActions.xml"/>
<Window filename="VGUICraftingCatalyst.xml"/>
<Window filename="VGUICraftingComplications.xml"/>
<Window filename="VGUICraftingInventory.xml"/>
<Window filename="VGUICraftingRemedies.xml"/>
<Window filename="VGUICraftingToolbelts.xml"/>
<Window filename="VGUICraftingWorkbench.xml"/>
<Window filename="VGUICraftingWorkbenchFilling.xml"/>
<Window filename="VGUIRefiningStart.xml"/> -->
<Window filename="VGUICurrentWorkOrders.xml"/>
<Window filename="VGUIDeathReleasePopup.xml"/>
<Window filename="VGUIDialogs.xml"/>
<!-- <Window filename="VGUIEncounterDisplay.xml"/> -->
<Window filename="VGUIEventDisplay.xml"/>
<Window filename="VGUIEventDisplayEntry.xml"/>
<!-- <Window filename="VGUIGroup.xml"/> -->
<Window filename="VGUIGroupLootOptions.xml"/>
<Window filename="VGUIGuildManagement.xml"/>
<Window filename="VGUIHarvestingDisplay.xml"/>
<Window filename="VGUIInspect.xml"/>
<!-- <Window filename="VGUIInventory.xml"/>
<Window filename="VGUIInventoryContainerTemplate.xml"/>
<Window filename="VGUIInventoryPopups.xml"/> -->
<Window filename="VGUILoot.xml"/>
<Window filename="VGUIMailWnd.xml"/>
<Window filename="VGUIMaintainedAbilities.xml"/>
<!-- <Window filename="VGUIMap.xml"/>
<Window filename="VGUIMarketWnd.xml"/> -->
<Window filename="VGUIMemTimeRemaining.xml"/>
<Window filename="VGUIMerchant.xml"/>
<!-- <Window filename="VGUIMinions.xml"/> -->
<!-- <Window filename="VGUIMiniMap.xml"/> -->
<Window filename="VGUINPCOptionsMenu.xml"/>
<Window filename="VGUIObjectInteraction.xml"/>
<Window filename="VGUIParley.xml"/>
<!-- <Window filename="VGUIPet.xml"/>
<Window filename="VGUIPetitionWnd.xml"/>
<Window filename="VGUIPlayerStatus.xml"/> -->
<Window filename="VGUIQuests.xml"/>
<Window filename="VGUIQuestStatus.xml"/>
<Window filename="VGUIRandomLootInvitation.xml"/>
<Window filename="VGUIRecipeTrainer.xml"/>
<Window filename="VGUIRefiningActions.xml"/>
<Window filename="VGUIRefiningAlerts.xml"/>
<!-- <Window filename="VGUIReactions.xml"/> -->
<Window filename="VGUIRefiningStatus.xml"/>
<Window filename="VGUISailing.xml"/>
<Window filename="VGUISocialWnd.xml"/>
<Window filename="VGUISong.xml"/>
<Window filename="VGUITaskMasterWorkOrders.xml"/>
<Window filename="VGUITrade.xml"/>
<Window filename="VGUITrainer.xml"/>
<Window filename="VGUITutorial.xml"/>
<Window filename="DiplomacyComponents\VGUIParleyCard.xml"/>
<!-- <Window filename="VGUIParleyStrategy.xml"/> -->
<Window filename="VGUITestData.xml"/>
<!-- <Window filename="VGUIRaidManagement.xml"/> -->
<Window filename="VGUITargetBuffs.xml"/>
<Window filename="VGUITargetBuffsNoText.xml"/>
<Window filename="VGUITargetDebuffs.xml"/>
<Window filename="VGUITargetDebuffsNoText.xml"/>
<Window filename="VGUITargetDebuffsMine.xml"/>
<Window filename="VGUITargetWeaknesses.xml"/>
<Window filename="VGUITargetWeaknessesNoText.xml"/>
<Window filename="VGUIIconTargetSpellsAndWeaknesses.xml"/>

</GameplayWindows>
</XML>
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Old 07-29-2008, 04:58 PM  
MadOverlord
Junior Member
Interface Author - Click to view interfaces

Forum posts: 10
File comments: 20
Uploads: 3
Re: Newb needs a hand

Hello Ralae!

You have to move the whole "Maddy"-section out of the
<GameplayWindows directory="Windows">
...
</GameplayWindows>
section where you put it in.

Move it for instance between the Map-section and your Drox-Windows:

...
<!-- Map section -->
<GameplayWindows directory="Map">
<Window filename="VGUIMap.xml"/>
<!--Window filename="VGUIMiniMap.xml"/-->
</GameplayWindows>
<!-- MaddyCraft -->
<GameplayWindows directory="Windows">
<Window filename="Maddy_Crafting.xml"/>
<Window filename="Maddy_CraftingRecipeDetails.xml"/>
<Window filename="Maddy_CraftingSkills.xml"/>
<Window filename="Maddy_RefiningStart.xml"/>
<Window filename="Maddy_TableSetup.xml"/>
</GameplayWindows>
<!-- Drox-Windows -->
<GameplayWindows directory="Windows">
<Window filename="Drox_Abilities.xml"/>
<Window filename="Drox_AssemblyTimer.xml"/>
...

Make sure to comment out the following line in the Drox-Windows section, because it is replaced by "Maddy_RefingStart.xml" (otherwise you will see both windows at the same time):
<Window filename="ExpandedRefiningStart.xml"/>
Change it to:
<!--Window filename="ExpandedRefiningStart.xml"/-->

Make sure to copy all files into your windows- and texture-directories and change the skininfo.xml too. Take the included skininfo.xml as an example.

Good luck and happy crafting!

p.s.: I'm working on an installer binary to integrate this UI-Addon into any installed UI with some clicks, so stay tuned.
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Old 07-29-2008, 12:01 PM  
Ralae
Junior Member

Forum posts: 0
File comments: 2
Uploads: 0
Newb needs a hand

Hi! I heard that this UI is a crafter's dream, so I'm here trying to add it to my UI.

I'm a newb, but I think I followed the directions and made all the edits, but nothing seems to have changed when I logged back into VG.

I'm using Drox UI (yes, I'm manually editing it with the GU5 u/d and got it all working with the new quest windows and petition stuff.)

Here's what my Index.xml looks like:

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<XML id="SGOUIMarkupLanguage" version="0.1"
xmlns="http://www.sigilgames.com/vanguard-ui-0.1"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.sigilgames.com/vanguard-ui-0.1 ../../vanguard-ui.xsd">
<!-- Backgrounds needs to be loaded first. -->
<SystemWindows directory="Windows">
<Window filename="Drox_Backgrounds.xml"/>
</SystemWindows>

<!-- These windows are required for the client to startup. They are loaded at initial run-time.
Removing windows or window components from these files is likely to cause crashes. -->
<SystemWindows directory="..\Default\Windows">
<Window filename="VGUICharacterCreationWnd.xml"/>
<Window filename="VGUIChatWnd.xml"/>
<!--Window filename="VGUICompass.xml"/-->
<Window filename="VGUIExaminePopups.xml"/>
<Window filename="VGUIHotkeyMacro.xml"/>
<!--Window filename="VGUIHotkeys.xml"/-->
<Window filename="VGUILoginWnd.xml"/>
<!--Window filename="VGUIMainBar.xml"/-->
<Window filename="VGUISettingsWnd.xml"/>
</SystemWindows>
<!-- These gameplay windows are loaded when you enter the game.
Gameplay windows are significantly safer to edit than system windows. -->
<GameplayWindows directory="..\Default\Windows">
<!-- Window filename="VGUIAbilities.xml"/ -->
<Window filename="VGUIAcceptDecline.xml"/>
<Window filename="VGUIAssembly.xml"/>
<!--Window filename="VGUIAssemblyTimer.xml"/-->
<Window filename="VGUIAssemblyTrainer.xml"/>
<!-- Window filename="VGUIAttachedAbilities.xml"/ -->
<Window filename="VGUIAttackResultsDisplay.xml"/>
<Window filename="VGUIBank.xml"/>
<Window filename="VGUIBugReport.xml"/>
<Window filename="VGUIBuildingConstruction.xml"/>
<Window filename="VGUIBuildingInformationWnd.xml"/>
<Window filename="VGUIBuildingInventory.xml"/>
<!-- Window filename="VGUICastBar.xml"/ -->
<Window filename="VGUICharacter.xml"/>
<Window filename="VGUICombatInv.xml"/>
<Window filename="VGUIConversion.xml"/>
<Window filename="VGUICorpseList.xml"/>
<Window filename="VGUICountdown.xml"/>

<Window filename="VGUICurrentWorkOrders.xml"/>
<Window filename="VGUIDeathReleasePopup.xml"/>
<Window filename="VGUIDialogs.xml"/>
<!-- Window filename="VGUIEncounterDisplay.xml"/ -->
<Window filename="VGUIEventDisplay.xml"/>
<Window filename="VGUIEventDisplayEntry.xml"/>
<!-- Window filename="VGUIGroup.xml"/ -->
<Window filename="VGUIGroupLootOptions.xml"/>
<Window filename="VGUIGuildManagement.xml"/>
<Window filename="VGUIHarvestingBonusYield.xml"/>
<Window filename="VGUIHarvestingDisplay.xml"/>
<Window filename="VGUIInspect.xml"/>
<Window filename="VGUIInventory.xml"/>
<Window filename="VGUIInventoryContainerTemplate.xml"/>
<Window filename="VGUIInventoryPopups.xml"/>
<Window filename="VGUILoot.xml"/>
<Window filename="VGUIMailWnd.xml"/>
<!-- Window filename="VGUIMaintainedAbilities.xml"/ -->
<!-- Window filename="VGUIMap.xml"/ -->
<Window filename="VGUIMarketWnd.xml"/>
<Window filename="VGUIMemTimeRemaining.xml"/>
<Window filename="VGUIMerchant.xml"/>
<Window filename="VGUIMinions.xml"/>
<!-- Window filename="VGUIMiniMap.xml"/ -->
<Window filename="VGUINPCOptionsMenu.xml"/>
<!--Window filename="VGUIObjectInteraction.xml"/-->
<Window filename="VGUIParley.xml"/>
<!-- Window filename="VGUIPet.xml"/ -->
<Window filename="VGUIPetitionWnd.xml"/>
<!-- Window filename="VGUIPlayerStatus.xml"/ -->
<!-- Window filename="VGUIQuests.xml"/ -->
<Window filename="VGUIQuestStatus.xml"/>
<Window filename="VGUIRandomLootInvitation.xml"/>
<!-- Window filename="VGUIReactions.xml"/ -->
<Window filename="VGUIRecipeTrainer.xml"/>
<Window filename="VGUIRefiningActions.xml"/>
<Window filename="VGUIRefiningAlerts.xml"/>

<Window filename="VGUIRefiningStatus.xml"/>
<Window filename="VGUISailing.xml"/>
<!-- Window filename="VGUISocialWnd.xml"/ -->
<Window filename="VGUISong.xml"/>
<!-- Window filename="VGUITaskMasterWorkOrders.xml"/ -->
<Window filename="VGUITrade.xml"/>
<Window filename="VGUITrainer.xml"/>
<Window filename="VGUITutorial.xml"/>
<Window filename="DiplomacyComponents\VGUIParleyCard.xml"/>
<Window filename="VGUIParleyStrategy.xml"/>
<Window filename="VGUITestData.xml"/>
<!-- Window filename="VGUIRaidManagement.xml"/ -->
</GameplayWindows>
<!-- Changed Files -->
<SystemWindows directory="Windows">
<Window filename="Drox_GameMenu.xml"/>
<Window filename="Drox_Hotbar12x12.xml"/>
<Window filename="Drox_HotbarContainers.xml"/>
<Window filename="Drox_HotbarForms.xml"/>
<Window filename="Drox_HotbarG15.xml"/>
<Window filename="Drox_Hotbars3x4.xml"/>
<Window filename="Drox_HotbarNumpad.xml"/>
<Window filename="Drox_HotbarsMeleeAndRanged.xml"/>
<Window filename="Drox_HotbarsWindowButtons.xml"/>
<Window filename="Drox_HotbarMain.xml"/>
<Window filename="Drox_HotbarN52.xml"/>
<Window filename="Drox_HotbarsHorizontal.xml"/>
<Window filename="Drox_HotbarsVertical.xml"/>
</SystemWindows>
<!-- Support for independent map projects -->
<GameplayWindows directory="Map">
<Window filename="VGUIMap.xml"/>
<!--Window filename="VGUIMiniMap.xml"/-->
</GameplayWindows>
<GameplayWindows directory="Windows">
<Window filename="Drox_Abilities.xml"/>
<Window filename="Drox_AssemblyTimer.xml"/>
<Window filename="Drox_BreathMeter.xml"/>
<Window filename="Drox_BufferHotbar.xml"/>
<Window filename="Drox_CastBar.xml"/>
<Window filename="Drox_Clock.xml"/>
<Window filename="Drox_ClothingChanger.xml"/>
<Window filename="Drox_CompassClock.xml"/>
<Window filename="Drox_ControlPanel.xml"/>
<Window filename="Drox_DefensiveTarget.xml"/>
<Window filename="Drox_EncounterHUDVertical.xml"/>
<Window filename="Drox_ExperienceBar.xml"/>
<Window filename="Drox_GroupInvite.xml"/>
<Window filename="Drox_GroupHUDVertical.xml"/>
<Window filename="Drox_GroupHUDVerticalInflight.xml"/>
<Window filename="Drox_HealerHotbarVertical.xml"/>
<Window filename="Drox_GroupLeaderAndLootInfo.xml"/>
<Window filename="Drox_InformationBar.xml"/>
<Window filename="Drox_MiniMap.xml"/>
<Window filename="Drox_ObjectInteraction.xml"/>
<Window filename="Drox_OffensiveTarget.xml"/>
<Window filename="Drox_Pet.xml"/>
<Window filename="Drox_PetStatus.xml"/>
<Window filename="Drox_PlayerStatus.xml"/>
<Window filename="Drox_Quests.xml"/>
<Window filename="Drox_ReactionAbilitiesVertical.xml"/>
<Window filename="Drox_TextBuffs.xml"/>
<Window filename="Drox_TextDebuffs.xml"/>
<Window filename="Drox_TextMaintainedAbilities.xml"/>
<Window filename="Drox_TextTargetSpells.xml"/>
<Window filename="Drox_TextTargetWeaknesses.xml"/>
<Window filename="Drox_UILoader.xml"/>
<Window filename="Cylus_AttributeData.xml"/>
<Window filename="ExpandedTaskMasterWorkOrders.xml"/>
<Window filename="ExpandedRefiningStart.xml"/>
<Window filename="Drox_RaidManagement.xml"/>
<Window filename="VGUISocialWnd.xml"/>
<!-- BEGIN: WINDOWS LOADED BUT NOT USED IN THE DEFAULT LAYOUT -->
<Window filename="Drox_Compass.xml"/>
<Window filename="Drox_LagMeter.xml"/>
<Window filename="Drox_DefensiveTargetHUD.xml"/>
<Window filename="Drox_EncounterWindowDefault.xml"/>
<Window filename="Drox_EncounterHUDHorizontal.xml"/>
<Window filename="Drox_EncounterHUDVerticalUp.xml"/>
<Window filename="Drox_GroupWindowDefault.xml"/>
<Window filename="Drox_GroupWindowHorizontal.xml"/>
<Window filename="Drox_GroupWindowHorizontalInflight.xml"/>
<Window filename="Drox_GroupHUDHorizontal.xml"/>
<Window filename="Drox_HealerHotbarHorizontal.xml"/>

<Window filename="Drox_IconBuffsAndDebuffs.xml"/>
<Window filename="Drox_IconMaintainedAbilities.xml"/>
<Window filename="Drox_IconTargetSpellsAndWeaknesses.xml"/>

<Window filename="Drox_TextBuffsUp.xml"/>
<Window filename="Drox_TextDebuffsUp.xml"/>
<Window filename="Drox_TextMaintainedAbilitiesUp.xml"/>
<Window filename="Drox_TextTargetSpellsUp.xml"/>
<Window filename="Drox_TextTargetWeaknessesUp.xml"/>
<Window filename="Drox_PetStatusHUD.xml"/>
<Window filename="Drox_ReactionAbilitiesHorizontal.xml"/>
<GameplayWindows directory="Windows">
<Window filename="Maddy_Crafting.xml"/>
<Window filename="Maddy_CraftingRecipeDetails.xml"/>
<Window filename="Maddy_CraftingSkills.xml"/>
<Window filename="Maddy_RefiningStart.xml"/>
<Window filename="Maddy_TableSetup.xml"/>
</GameplayWindows>

<!-- END: WINDOWS LOADED BUT NOT USED IN THE DEFAULT LAYOUT -->
<!-- BEGIN: WINDOWS THAT WILL NOT BE LOADED
-- Move window references that you don't use in your layout between these begin/end statements
-- so that they don't load. This will improve the performance of your game.

END: WINDOWS THAT WILL NOT BE LOADED
-->
</GameplayWindows>
</XML>
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Old 07-17-2008, 05:29 PM  
Customprofile
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Premium Member

Forum posts: 107
File comments: 22
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Glad see this updated, TY!
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Old 03-21-2008, 05:18 AM  
Whunof
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Forum posts: 21
File comments: 5
Uploads: 0
Working with GU4??

Hiya Maddy,
Ive been using your mod for a long while now and usually have no problem setting back up after drox updates his UI.

This time though im having problems getting anything to pop up when I click the workbench. Closest I got was some of the words on screen but without the windows. Funnily enough the panels were missing on the left on char select usually behing my toon names..

Is this updated for GU4??
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Old 03-19-2008, 06:20 AM  
Shirin
Junior Member

Forum posts: 0
File comments: 1
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Switching Toolbelts

Thanks for this amazing crafting interface ! I didn't like the Core crafting interface, so i downloaded MaddyCraft and now i'm really happy with it.

I just stumbled across a small problem. After installing, there were no toolbelt buttons and i wasn't able to switch belts. Decided to compare Maddy_Crafting.xml with others and changed all occurences of "_slot_CRA_WAIST#" with "_waist_slot_CRA_WAIST#" (# is number 1 to 3). Now it works perfectly.

Perhaps this might help somebody.
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Old 03-11-2008, 05:57 PM  
tamartarken
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Forum posts: 13
File comments: 4
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Progress/Qual bar

I just patched in Maddy to Darker2.0 and am having trouble convincing the Progress and Quality bars to show themselves during crafting. I see everything else wonderfully and am very impressed with this crafting mod.

Any suggestions? Is there any information I can provide to help figure out what's wrong? (I'm still pretty new at tinkering with UImods)
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Old 03-11-2008, 11:13 AM  
tervalas
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I think I found a fix for it, in MaddyRefiningStart.xml change the following:

Quote:
<Action event="refining_cancel" senderName="_refining_recipe_select_cancel_button" >
to
Quote:
<Action event="refining_cancel" senderName="_refining_recipe_select_cancel_button" intData="1">
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Old 03-11-2008, 10:57 AM  
tervalas
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Is anyone else having a problem with closing the crafting setup window in GU4?

The cancel button event doesn't seem to be firing right. The begin button seems to work fine though.

Also seems to be happening in the table setup screen.

Last edited by tervalas : 03-11-2008 at 11:00 AM.
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Old 01-12-2008, 12:56 PM  
MadOverlord
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Forum posts: 10
File comments: 20
Uploads: 3
Re: Possibility to center action buttons?

Quote:
Is it somehow possible to center the action buttons? Right now these are left aligned (at least for me) which increases mouse-movement considerably.
Yes you are right, if you use the action buttons, you have to move the mouse a bit more in this mod. Use the Buttons with the numbers instead. They will select and activate the actions in one step in left to right order. That way you will definately shorten your mouse-moves.
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Old 01-12-2008, 12:54 PM  
MadOverlord
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Forum posts: 10
File comments: 20
Uploads: 3
Re: MaddyCraft and CoreUI3.0 R1.2 beta

Quote:
Hiyaz!:

I apologize for what I suspect is a stupid question but...

I am new to the use of custom UI's. I downloaded and got CoreUI3 to work with my Vanguard client. I also got the MaddyCraft standalone to work as well.

However, when I read the instructions for the MaddyCraft add-on I see instructions to copy the files into the Custom UI directory. I see a "textures" folder in CoreUI3 (and Default) but no "windows" folder in the CoreUI3 directory.

What blindingly obvious thing am I missing?
Nadger renamed the "Windows"-Folder to "Xml" in his UI. Copy the files into this directory and change <GameplayWindows directory="Windows"> to <GameplayWindows directory="Xml"> in the description above.
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Old 01-09-2008, 04:46 PM  
Shotowolf
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MaddyCraft and CoreUI3.0 R1.2 beta

Hiyaz!:

I apologize for what I suspect is a stupid question but...

I am new to the use of custom UI's. I downloaded and got CoreUI3 to work with my Vanguard client. I also got the MaddyCraft standalone to work as well.

However, when I read the instructions for the MaddyCraft add-on I see instructions to copy the files into the Custom UI directory. I see a "textures" folder in CoreUI3 (and Default) but no "windows" folder in the CoreUI3 directory.

What blindingly obvious thing am I missing?
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Old 12-31-2007, 02:32 AM  
RealSnowMan
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Possibility to center action buttons?

Is it somehow possible to center the action buttons? Right now these are left aligned (at least for me) which increases mouse-movement considerably.
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Old 12-28-2007, 04:11 PM  
MadOverlord
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Forum posts: 10
File comments: 20
Uploads: 3
Re: Install Problems

Quote:
I am using drox 2.4. I have removed the specified lines and have added the others that were specified here is what I am seeing:

1. If I add the lines within the existing code in the section where the VGUICrafting lines were: the game loads but when I attempt to craft, I dont get the crafting table window at all.

2. If I add the section as suggested in the index example in the download, then the game does not load at all.

Any assistance would be greatly appreciated.
I would suggest you send your actual "Index.xml" to maik@kaemm.de. I will read through it and cantact you back that way.
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Old 12-28-2007, 04:09 PM  
MadOverlord
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Re: Problems installing

Quote:
I am using CoreUI3 (dec 14 update) and I did go into the index.xml and edited it as per instructions, again as far as I could tell. I am assuming that to "comment out" something in an xml file, all I need to do is put "<!--" at the beginning of what I want to comment out and "-->" at the end of the commented section.
Yes you are completely right here, thats the way to comment out lines in xml.

Quote:
I am pretty sure I have meticulously gone through and commented out the things you said to comment out (virtually all of which seemed to have already been commented out in CoreUI3 to begin with).
Make sure you first reactivate the default Crafting Window with the core-options offline-tool. Then you should see all the default lines activated again. Comment them out again as mentioned above.

Quote:
The only thing I am unsure of is the section that said to add in:

</GameplayWindows>


<!-- MaddyCraft -->
<GameplayWindows directory="Windows">
<Window filename="Maddy_RefiningStart.xml"/>
<Window filename="Maddy_TableSetup.xml"/>
<Window filename="Maddy_Crafting.xml"/>
<Window filename="Maddy_CraftingRecipeDetails.xml"/>
<Window filename="Maddy_CraftingSkills.xml"/>
</GameplayWindows>
...
You can place the lines directly in the CoreUI GamplayWindows-section, that should be no problem. Its better to place the Maddy-Lines into their own section because its more readable that way but there is no functional difference. If you use an own section as shown in your quotation, change the directory-entry form "Windows" to "Xml" and place all the Maddy-Files into the Xml-Directory.

I hope that helps
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