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Category: Complete SetsDrox UI 2.6.13
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Name: Drox UI 2.6.13   Popular!
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Date: 04-09-2010 12:26 PM
Size: 2.30 MB
Version: 2.6.13
Rate Addon: 4 out of 5 with 9 votes  
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Description
Whats new in 2.6.13
- Added the new Short Duration Buffs window to all versions of the player buff windows.
Whats new in 2.6.12
- Added the new reference to the new VGUIBuildingNPCs.xml file in the index.xml file.
- Change the adventure exp percentage variable to use the same varaible added in the default UI. This now displays to the 100th place (I.E. 90.22%). This is only for the adventure exp, this new variable has not been enabled for the diplo and crafting percentage as of this time.
- Added a new Info Bar display option for the Adventure Lvl Exp that displays the current lvl exp / exp TNL as added to the default UI.

Whats new in 2.6.11
- Fixed a bug where the HP bar of the mob in the offensive target window would dissapear if you were locked of engaging the mob. It now shows gold if you are locked out of engaging.
- Updated the guild interface with the latest fixes from Sony.
- Updated bug where the version number in the ingame control panel didnt match the actual version.
- Changed the Offensive Target HP % to use the same variable as the new option in the default UI. This should fix the reports of the mob HP % lagging behind the actual % at times. This does reintroduce the bug where the same mob's HP % is different between the Offensive Target and Encounter window showing all the mobs currently engaged. This is because the variable used to track the HP of the mob in the Offensive Target and the variable used to track the HP of all the engaged mobs are different variables and the one in the encounter window lags behind sometimes. The most accurate representation of the mobs HP and % is in the single target offensive window. Currently there is no way to use the variable from the offensive target in the encounter window as it only know the info for the current target and not all targets.

Those updating will need to copy the textures folder along with the usual update of the windows folder.

Whats new in 2.6.10
- Updated the guild management window with the changes added with this patch.

Whats new in 2.6.9
- Added the code for the new AA window. (It is not enabled on live yet)
- Added the charge bar. (I do not have a Sorcerer to test)

Whats new in 2.6.8
- Drox config window now give you the option to have either the scrolling text buff / debuff windows or the non scrolling version for each buff / debuff window.
( This is because of the design of the scrolling window does not allow you to click on anything behind the scrolling window)
- Compressed the Mark.tga file in the Textures folder to reduce its memory footprint. (Those updating from a previous version will need to update the Textures folder as well.)
- Added a new hot button that will toggle the minimap on and off. This button can be turned on and off in the Drox control pannel.

Whats new in 2.6.7
- updated for the new 75 slot bank.
- made the text buffs, debuffs, and the target debuffs windows scrollable.

Whats new in 2.6.6
- Updated for the new 50 slot inventory.
- Fixed bug where the hp% in the offensive window was not matching the hp% in the encounter window.


Whats new in 2.6.5.1
- Fixed bugs with the enhancement window opening twice.
- Fixed bug with both the small harvest bag and small tacklebox not being moveable in layout mode.


Whats new in 2.6.5
- Updated the book quest window to include the new fishing abilities tab.
- Added the mark mob/player window created by Soresha.
- Added additional changes by sony.
- Added a large and small tacklebox hotbar button.
- Changed the index.xml to include both the default size and the small size of the inventory/bank windows.

Note: The small version of the inventory/bank windows are the default but to swap to the large version just move the 5 Drox_Large<container>.xml lines in the index.xml from the not loaded section to the loaded section and move the Drox_Small<container>.xml from the loaded section to the not loaded section.

Note: You will need to update both your textures and windows folder to get all the new features if you update by copying just the new files.


Whats new in 2.6.4
- Updated the Riftway map window with the changes made by sony.


Whats new in 2.6.3.1
- Fixed bug that was causing the default minimap to not display correctly.

Note: If you are using infomap you were not affected by this bug and will not need the update. If you are not useing Infomap or other map mods then you will need this update to fix your minimap.

Whats new in 2.6.3
- Fixed bug with the no book version of the Index.xml file (thanks to TheCoder for finding it first)
- Added the drag n drop searchable market window based off the code from dkrice80
- Added the small versions of the inventory bags based off the code from dkrice80

Whats new in 2.6.2
- Fixed bug with the display of the List Details button in the quest book window
- Added 2 additional slots and buttons for the UI Loader (you now have 6 slots to save your UI layouts)
- Fixed a bug with compass display where there was always a white dot in the center of the compass
- Added a button for the harvest bag (both large and small versions) to go along with other container buttons. This button is independent from the other container buttons and the display is toggleable in the Drox settings window.
- Removed the weight display option due to weight being removed from the game.
- Various minor tweaks to bring the interface inline with the changes in GU6

NOTE: If you are updateing you will need to update your textures folder as well as your windows folder to get all the new features and fixes.

Whats new in 2.6.1
- Removed all uses of the /showwindow, /hidewindow, /togglewindow commands that are being removed in GU6
- Fixed a bug where _player_status_start_menu was being shown at the top of the character right click menu in a group
- Return of the Book version of the Drox Quest window

Note: If you update to a newer version by just copying the changed files over you will need to get the changed BookParts.xml and .tga files from the textures folder as well for this update to get the Book version of the Quest window to work again.

Whats new in 2.6
- Added support for the new petiton window
- removed the book version of the quest window ( I will try to bring it back in the future but unable to get it to work at this time with all the changes to the quest window by sony)
- Minor codeing changes to reflect minor changes by sony
- Added alternate user.ini files for alternate keybindings to use the reactions, rescues, and other ones added in GU5

--------------------------------------------------------------------

Installation Notes

Installation instructions for first time installs and updates can be found in the README.TXT file included in the zip.

--------------------------------------------------------------------

Credits
Drox - For creating the orginal version and maintaining it till he was no longer able to play Vanguard.
Miggy - For the initial work on the Abilities and Quest journals.
Agathorn - For the expanded Work Order selection window and for
the expanded crafting table setup window.
Kilatre - For extensive help creating and support the N52 hotbar.
...and many other mod developers for their help and inspiration along the way.
Mother9987 - For the excellent Compass/Clock mod ported from Jaxel's OCD EQ2 mod.
Dkrice80 - For the drag n drop searchable market window and the small inventory bags
Soresha - For the mark mob/players window
Archive List (Old Versions)
File Name
Version
Size
Author
Date
2.6.12
2.30 MB
Craeat
01-16-2010 12:35 PM
2.6.11
2.30 MB
Craeat
12-08-2009 10:32 AM
2.6.10
2.27 MB
Craeat
11-01-2009 11:03 AM
2.6.9
2.27 MB
Craeat
10-12-2009 11:48 AM
2.6.8
2.27 MB
Craeat
09-08-2009 06:45 PM
2.6.7
2.28 MB
Craeat
08-06-2009 10:21 AM
2.6.6
2.28 MB
Craeat
07-14-2009 12:40 PM
2.6.5.1
2.28 MB
Craeat
01-04-2009 01:02 PM
2.6.5
2.28 MB
Craeat
01-03-2009 08:43 PM
2.6.4
2.20 MB
Craeat
10-26-2008 09:13 PM
2.6.3.1
2.20 MB
Craeat
09-22-2008 10:40 PM
2.6.3
2.20 MB
Craeat
09-19-2008 08:24 PM
2.6.2
2.18 MB
Craeat
09-12-2008 05:15 PM
2.6.1
2.17 MB
Craeat
08-04-2008 09:41 PM
2.6
2.14 MB
Craeat
07-05-2008 11:55 PM
File Statistics
User Rating:
4 out of 5 with 9 votes
Downloads: 15527
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Old 07-06-2008, 10:07 AM  
Craeat
Senior Member
Interface Author - Click to view interfaces

Forum posts: 177
File comments: 38
Uploads: 2
THere is also alternate user.ini files for different keybindings - Craeat
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Old 07-07-2008, 06:06 PM  
Dagne
Junior Member

Forum posts: 3
File comments: 1
Uploads: 0
Crafting UIs?

Which if any custom crafting UIs are included?
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Old 07-08-2008, 12:43 PM  
Craeat
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Forum posts: 177
File comments: 38
Uploads: 2
There are no custom crafting UI's included. Due to the number of crafting UI's out there and peoples different preferences it has been left for people to determin what they like and incorporate it themselves. - Craeat
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Old 07-10-2008, 03:43 PM  
jarina.lepetiot
Junior Member

Forum posts: 4
File comments: 3
Uploads: 0
Thanks you for update
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Old 08-03-2008, 03:47 AM  
lesterley
Junior Member

Forum posts: 0
File comments: 2
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I play a bard and I seem to be having trouble with the "Song Name" element.

No matter what I do, it shows "none", even when I am playing a song.

Does this feature not work? Or am I misunderstanding how it's supposed to work?
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Old 08-13-2008, 07:51 AM  
Fearus
Junior Member

Forum posts: 0
File comments: 4
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Little enhancement for Raid Groups

Hi!

First of all I want to thank you for continuing this great piece of work!

For some days I think of an enhancement to the Raid-Groups-Windows like done within the vertikal Healerbar. Would it be possible to add 2 or 3 small placeholders for spells for each member of a raid group to the right?

As me beeing a healer it would be very helpful and I think my DK would appreciate it as well with rescues.

How do you think about that?

Regards, Fearus
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Old 08-13-2008, 01:19 PM  
Craeat
Senior Member
Interface Author - Click to view interfaces

Forum posts: 177
File comments: 38
Uploads: 2
That is a good idea I will add it to my list of upgrades I have for the future. But no promise on how soon I can get it done.

Craeat
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Old 08-22-2008, 11:24 PM  
Ciddan
Junior Member

Forum posts: 0
File comments: 2
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Hi Craeat,

thanks for the wonderful UI. One thing I noticed was that the Diplomatic Quests did not show up in the quest log. Only the headline would show, but not the quest text.

Thank you,

Ciddan
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Old 08-23-2008, 08:53 PM  
Craeat
Senior Member
Interface Author - Click to view interfaces

Forum posts: 177
File comments: 38
Uploads: 2
Ciddan,

The text for the diplomacy quests are showing up just fine on mine. Just to see if the problem is not with the book quest window have you tried loading the default quest window (the non book version) and seeing if the text shows up there?

Craeat

Hi Craeat,

thanks for the wonderful UI. One thing I noticed was that the Diplomatic Quests did not show up in the quest log. Only the headline would show, but not the quest text.

Thank you,

Ciddan
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Old 08-25-2008, 09:23 AM  
Ciddan
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thank you, the non book version did the trick, its now working just fine.
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Old 09-12-2008, 08:37 PM  
Curious George
Junior Member

Forum posts: 10
File comments: 7
Uploads: 0
One small problem in the new version (and 2.6.1)

With GU6 I now have a problem with the 12x12 hot bar. It reverts to its maximum dimensions if you relog/restart. The odd this is that if you go into "layout mode" and just reload a saved layout the 12x12 hot bar goes back to the dimension you saved it at. Of course the next time you relog/restart it reverts to the maximum dimensions.

I was also wondering if it is possible to create a hot bar that hides when not in combat but then appears when combat begins? I know it is possible to create hot bars which hide or fade depending on if the mouse is near a hot spot (like in Core) but I would love it if I could have ones that appear when entering combat.

The only other feature I would love is more integration with pet interfaces such that the minion UI would look more like it fits the Drox motif.

Love this UI and look forward to seeing it get better. Thanks for the hard work.
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Old 09-12-2008, 09:04 PM  
Eyesadrift
Junior Member

Forum posts: 3
File comments: 4
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yes i have the same problem with the 12x12 hotbar, AND with the smoke panels, they divert to their original size. Also is anyone having an issue where the resolution wont save, i play on 1680x1050, and i changed it to that, but when i log back in the resolution is 1360x768. WTH? lol. BTW thank you so much for continuing Drox's work. I've been using it ever since it came out.

Last edited by Eyesadrift : 09-12-2008 at 09:42 PM.
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Old 09-13-2008, 12:45 AM  
Craeat
Senior Member
Interface Author - Click to view interfaces

Forum posts: 177
File comments: 38
Uploads: 2
Ill look into the isue with the 12x12 hotbar. It is weird that that is haveing a problem now because I have not changed anything with that hot bar. This may be an isue with the update itself because I thing I saw somewhere that some of the default UI windows are acting the same way. Also it should revert to the saved size you have when you load a saved UILoader file when not in layout mode as well.

As for the resolutions not saveing are you on vista? If you are make sure vista is not doing its thing where it wont let the .ini files be modified because that setting is saved in the vgclient.ini file in your bin folder. If vista is setup correctly, there is numerous reports if different settings not being saved on log out and the only way to fix this from sony is to log out, delete or move your vgclient.ini file, then log back in and the game will recreate the file. You can also try to edit your vgclint.ini file settings for fullscreenviewportx= and fullscreenviewporty= and set them to what you want and see if that works as well.

as for the minions window, I dont play a pet class but when I get around to looking it over I will ask for some screens of the window and input from the different pet players to see how to make it better.

for the option of a hot bar that appears when in combat that is an interesting idea and will add it to the wish list. No promises when and if it will happen but well see.

Last edited by Craeat : 09-13-2008 at 12:50 AM.
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Old 09-13-2008, 02:50 AM  
dosi
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Forum posts: 53
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12x12

"Also it should revert to the saved size you have when you load a saved UILoader file when not in layout mode as well."

i was hoping the work around would work , but i just tested it and it doesn't. at least not for me. i think your right it must be something on game side that stoping it form saveing. only thing i saw on the Soe fourm was about the chat box not saveing there size. the work around for that was to open up the chat options and make sure the "lock postition " was unchecked. well i hope there a hot fox for the chat boxes coming soon , and i pray it will fix the 12 x12 issuse.

Thank you for the extra save points !!!
and i can't express it any more than others have thank for continuing with keeping drox up to date. cheers
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Old 09-13-2008, 08:20 AM  
Craeat
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Forum posts: 177
File comments: 38
Uploads: 2
Re: 12x12

other custon UIs are haveing problems with various hotbar windows not saveing their size as well and we are hopeing this is related to the chat window doing the same.

If you have an open hotbar button you can try the following macro so you wont have to click through so many windows as a workaround till it can get fixed.

/togglelayoutmode
/uiload UILoader# (# = the number for the saved UI Loader slot)
/togglelayoutmode
/uilock on (if you lock your ui so the windows dont move)

Last edited by Craeat : 09-13-2008 at 08:22 AM.
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